Hi Michael,

Yeah, I see your point regarding Star Trek Armada I and Star Trek
Armada II, and I agree the technical aspects of both were way off.
Although, I haven't had much experience with them as I had already
lost my sight by the time they were released.

However, part of my interest in developing a game from the perspective
of the TNG era would be because Next Generation is still my favorite
Star Trek series. I never really liked Deep Space 9 all that well, and
while I liked Voyager well enough its still not the same as Next
Generation. Therefore from a fan perspective I'd personally like to
see something done that is from the perspective of Next Generation.

As to the huge fleet engagements etc you are talking about that would
make sense were I thinking of a full real time strategy game, but as
I've said I'm thinking of a starship symulation with a single ship
rather than a fleet.  That could be set in any era of my choice be it
Next Generation, Deep Space 9, Voyager, or after. I haven't decided on
an exact timeline yet as I've got several other irons in the fire.

However, if I did set it in that four year time period between Deep
Space 9 and Star Trek Nemesis that would open up a lot of
possibilities in terms of types of ship. We can use a Sovereign-Class
Battle Cruiser like Enter;prise E or a smaller Escort ship like a
Defiant-Class ship. We could use an Intrepid-Class Explorer like
Voyager, or even invent a new class outright. Its got possibilities.

Cheers!


On 1/14/12, Michael Gauler <[email protected]> wrote:
> Hi Thomas,
> You made some good points story whise for a Star Trek game.
> But, if we look at the mainstream Trek games, we have for example the two
> strathegy games Star Trek Armada and Armada II.
> Both are games with plots placed around the sixth and seventh seasons of
> Voyager.
> However, after the end of Deep Space Nine we don't get as much story of the
> Alpha quadrant.
> We see the Briar Patch in Star Trek Insurrection and we see Voyager return
> home and in Nemesis we see Janeway as the Admiral who contacts Enterprise E
> because the Romulan situation starts up.
> But theese are just small moments Timeline whise from the end of DS9 to
> Nemesis it is over four years which are unexplored in canon.
> I am not into the books, so anything that might happen in them is unknown to
> me.
> But the point is, that the mainstream games (e.G. the Armada titles) happen
> near the end of voyager and even if you discount the Delta Quadrant tech
> shown in Voyager, the mainstream games are really not up to  the tech
> standards.
> I'll give you a few examples.
> The Armada series has no real warp drive in the form that you have a big map
> where you engage warp and navigate trough the map and drop out at your
> destination.
> Second, the techtree in the games is not entirely accourate, because the
> weapons in both games are either badly designed, too limited or unrealistic.
> For example, every one knows that Defiant and Enterprise E fire Quantum
> Torpedos, but this weapon is not in the game directly, but a relatively weak
> upgrade you have to research.
> Second, Species 8472 has a (in Armada II) has a weapon capable of destroying
> planets (Scorpion Part I), but in the game, the damage value is too low, and
> even then it is technically useless, because planets cannot be destroyed in
> the ggame.
> Next, the Omega Particle shown also in the game is nothing of the
> destructive force it is told to be.
> And finally the borg ships are limited in their capabilities. Whether the
> borg have more ships besides spheres and cubes is not the ppoint, but every
> known borg ship is capable of entering transwarp conduits and theese are no
> damn wormholes!
> If we get our own Star Trek game, then it should be not limited to the main
> (canon) TNG era, but should go up to the contents of Unimatrix Zero and
> Endgame.
> I'd like to be capable of destroying a transwarp hub myself for once, or to
> fight a borg cube to find out that it contained a sphere which launches when
> the cube explodes (seen in First Contact), or to recreate the battle in
> DS9's "Tears of the Prophets" with hopefully proper sounds in real time...
> Something which no mainstream Trek game offers, because the game is too
> limited to handle lots of ships on a map, because the game isn't capable of
> handling a really large mass of fired torpedos at the same time, or because
> the game doesn't have a large ship selection for free campaign less battles.
> Even Star Trek Legacy can't be used for it too its fullest, because all
> sounds and music are absolutely non Trek things, even worse as the sounds of
> the other Trek games even if they are in the post DS9 era and don't use the
> proper sounds.
> And for stories, I also know a few, namely what about the members of
> unimatrix zero and why they did not battle the borg queen in the last
> Voyager episode.
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to