Hi Dark,

Don't think that hadn't occurred to me as well. I was thinking of a
mission where the Romulans send a warbird with a phase-cloak device
over the neutral zone to attack Vulcan and the Enterprise is sent to
intercept and destroy it before they can attack Vulcan's capital. That
is only one mission I've had in mind for such a game.

In fact, TNG is full of mission ideas, because the show centered
around one ship and the shows were balanced so that it was a fair
fight. As a result there were plenty of ideas that could be used from
the show directly for game missions.

For example, in the Wounded the captain of the U.S.S. Phoenix goes
rogue and tries to destroy the peace between the Federation and
Cardassian Union. The Enterprise is sent by the Federation to stop the
Phoenix from breaking the peace treaty. Right there is an excellent
mission, back story and all ready to be dropped into a game. It might
not be an original idea, but fits nicely into a TNG type game.

Another idea that lends itself to a possible game mission is Descent
Parts I and II. In those episodes the Enterprise encounters the Borg
who had been infected by Hue's individuality and were now under the
command of Data's brother Lore. Its one Borg ship, not as powerful as
the regular Borg, but falls right in line for a potential game story.

Another possible storyline involving the Borg is the episode Q Who. In
that episode Q transports the Enterprise directly to Sector J-25 where
they encounter the Borg for the first time. As a game mission this
works out well, because unlike in Best of Both Worlds, IE the Battle
of Wolf 359, there is no fleet engagements to worry about. Its a solo
one on one battle between the Enterprise and a Borg ship.

Its also realistic because in that conflict the Enterprise does
seriously damage the Borg ship, and could have destroyed it if they
only understood how the Borg adapt to weapons. They crippled the ship,
and chose to board the ship while it was in regeneration. If they
would have given up the away team mission and pressed their advantage
they would have won. Instead the Enterprise's crew spent too much time
studying the Borg and almost got killed for it.

As you can see I'm really thinking of a mission based Star Trek game
set in the TNG era. To me it seems to be the golden age of Star Trek
where it equally balanced exploration with decent plots for military
type engagements with hostile races. Its more flexible than Deep Space
9 which almost exclusively focussed on war and conflict once the
Defiant became a regular feature of the show.

Another advantage of going TNG is that certain alliances hadn't been
signed yet making it possible to use races like the Ferengi as
enemies. From the first season on in TNG the Ferengi were a regular
enemies who showed up to tangle with the Enterprise. As we get into
the Deep Space 9 era the Ferengi become allies with the Federation due
to the Dominion War. As you pointed out Nog was the first Ferengi
Federation officer, and it follows that in future series more Ferengi
officers would join the Federation's ranks. Thus effectively writing
them off as potential enemies for a game.

Another race the Federation made peace with is the Romulans. In TNG
they played a triditional roll as frequent enemies, but in the later
seasons of Deep Space 9 the Romulans joined the alliance to fight the
Dominion. From what I gather from Star Trek Nemesis  it was rogue
elements of the Romulan Empire that over threw the senate and started
the war with the Federation after the Dominion War. Even then two or
three Romulan ships loyal to the alliance showed up to pull
Enterprise's tail out of the fire. Point being that the Romulans
aren't going to play a major roll as enemies in any series following
Deep Space 9 unless the new government is hostile to the Federation as
previous governments were.

Cheers!

---
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