Hi Thomas,
You made some good points story whise for a Star Trek game.
But, if we look at the mainstream Trek games, we have for example the two strathegy games Star Trek Armada and Armada II. Both are games with plots placed around the sixth and seventh seasons of Voyager. However, after the end of Deep Space Nine we don't get as much story of the Alpha quadrant. We see the Briar Patch in Star Trek Insurrection and we see Voyager return home and in Nemesis we see Janeway as the Admiral who contacts Enterprise E because the Romulan situation starts up. But theese are just small moments Timeline whise from the end of DS9 to Nemesis it is over four years which are unexplored in canon. I am not into the books, so anything that might happen in them is unknown to me. But the point is, that the mainstream games (e.G. the Armada titles) happen near the end of voyager and even if you discount the Delta Quadrant tech shown in Voyager, the mainstream games are really not up to the tech standards.
I'll give you a few examples.
The Armada series has no real warp drive in the form that you have a big map where you engage warp and navigate trough the map and drop out at your destination. Second, the techtree in the games is not entirely accourate, because the weapons in both games are either badly designed, too limited or unrealistic. For example, every one knows that Defiant and Enterprise E fire Quantum Torpedos, but this weapon is not in the game directly, but a relatively weak upgrade you have to research. Second, Species 8472 has a (in Armada II) has a weapon capable of destroying planets (Scorpion Part I), but in the game, the damage value is too low, and even then it is technically useless, because planets cannot be destroyed in the ggame. Next, the Omega Particle shown also in the game is nothing of the destructive force it is told to be. And finally the borg ships are limited in their capabilities. Whether the borg have more ships besides spheres and cubes is not the ppoint, but every known borg ship is capable of entering transwarp conduits and theese are no damn wormholes! If we get our own Star Trek game, then it should be not limited to the main (canon) TNG era, but should go up to the contents of Unimatrix Zero and Endgame. I'd like to be capable of destroying a transwarp hub myself for once, or to fight a borg cube to find out that it contained a sphere which launches when the cube explodes (seen in First Contact), or to recreate the battle in DS9's "Tears of the Prophets" with hopefully proper sounds in real time... Something which no mainstream Trek game offers, because the game is too limited to handle lots of ships on a map, because the game isn't capable of handling a really large mass of fired torpedos at the same time, or because the game doesn't have a large ship selection for free campaign less battles. Even Star Trek Legacy can't be used for it too its fullest, because all sounds and music are absolutely non Trek things, even worse as the sounds of the other Trek games even if they are in the post DS9 era and don't use the proper sounds. And for stories, I also know a few, namely what about the members of unimatrix zero and why they did not battle the borg queen in the last Voyager episode.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to