Thanks, just had a look but can't find it... I have far to many emails to
trawl through at the moment as well, making this a lot harder... lol

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 15 January 2012 18:53
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Great Trek 2000 Battle

Ben,
He actually posted it on list several days ago.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, January 15, 2012 3:01 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Tom,
Didn't you say that you had done a trek 2000 mod and that if anyone asked
for it you would send it along?  Well if I may put in a request... you have
my email offlist as well so if you could send me a link it would be much
appreciated.

Thanks,
Ben.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 15 January 2012 01:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Great Trek 2000 Battle

Hi Michael,

Yeah, I see your point regarding Star Trek Armada I and Star Trek Armada II,
and I agree the technical aspects of both were way off.
Although, I haven't had much experience with them as I had already lost my
sight by the time they were released.

However, part of my interest in developing a game from the perspective of
the TNG era would be because Next Generation is still my favorite Star Trek
series. I never really liked Deep Space 9 all that well, and while I liked
Voyager well enough its still not the same as Next Generation. Therefore
from a fan perspective I'd personally like to see something done that is
from the perspective of Next Generation.

As to the huge fleet engagements etc you are talking about that would make
sense were I thinking of a full real time strategy game, but as I've said
I'm thinking of a starship symulation with a single ship rather than a
fleet.  That could be set in any era of my choice be it Next Generation,
Deep Space 9, Voyager, or after. I haven't decided on an exact timeline yet
as I've got several other irons in the fire.

However, if I did set it in that four year time period between Deep Space 9
and Star Trek Nemesis that would open up a lot of possibilities in terms of
types of ship. We can use a Sovereign-Class Battle Cruiser like Enter;prise
E or a smaller Escort ship like a Defiant-Class ship. We could use an
Intrepid-Class Explorer like Voyager, or even invent a new class outright.
Its got possibilities.

Cheers!


On 1/14/12, Michael Gauler <michael.gau...@gmx.de> wrote:
> Hi Thomas,
> You made some good points story whise for a Star Trek game.
> But, if we look at the mainstream Trek games, we have for example the 
> two strathegy games Star Trek Armada and Armada II.
> Both are games with plots placed around the sixth and seventh seasons 
> of Voyager.
> However, after the end of Deep Space Nine we don't get as much story 
> of the Alpha quadrant.
> We see the Briar Patch in Star Trek Insurrection and we see Voyager 
> return home and in Nemesis we see Janeway as the Admiral who contacts 
> Enterprise E because the Romulan situation starts up.
> But theese are just small moments Timeline whise from the end of DS9 
> to Nemesis it is over four years which are unexplored in canon.
> I am not into the books, so anything that might happen in them is 
> unknown to me.
> But the point is, that the mainstream games (e.G. the Armada titles) 
> happen near the end of voyager and even if you discount the Delta 
> Quadrant tech shown in Voyager, the mainstream games are really not up 
> to  the tech standards.
> I'll give you a few examples.
> The Armada series has no real warp drive in the form that you have a 
> big map where you engage warp and navigate trough the map and drop out 
> at your destination.
> Second, the techtree in the games is not entirely accourate, because 
> the weapons in both games are either badly designed, too limited or
unrealistic.
> For example, every one knows that Defiant and Enterprise E fire 
> Quantum Torpedos, but this weapon is not in the game directly, but a 
> relatively weak upgrade you have to research.
> Second, Species 8472 has a (in Armada II) has a weapon capable of 
> destroying planets (Scorpion Part I), but in the game, the damage 
> value is too low, and even then it is technically useless, because 
> planets cannot be destroyed in the ggame.
> Next, the Omega Particle shown also in the game is nothing of the 
> destructive force it is told to be.
> And finally the borg ships are limited in their capabilities. Whether 
> the borg have more ships besides spheres and cubes is not the ppoint, 
> but every known borg ship is capable of entering transwarp conduits 
> and theese are no damn wormholes!
> If we get our own Star Trek game, then it should be not limited to the 
> main
> (canon) TNG era, but should go up to the contents of Unimatrix Zero 
> and Endgame.
> I'd like to be capable of destroying a transwarp hub myself for once, 
> or to fight a borg cube to find out that it contained a sphere which 
> launches when the cube explodes (seen in First Contact), or to 
> recreate the battle in DS9's "Tears of the Prophets" with hopefully 
> proper
sounds in real time...
> Something which no mainstream Trek game offers, because the game is 
> too limited to handle lots of ships on a map, because the game isn't 
> capable of handling a really large mass of fired torpedos at the same 
> time, or because the game doesn't have a large ship selection for free
campaign less battles.
> Even Star Trek Legacy can't be used for it too its fullest, because 
> all sounds and music are absolutely non Trek things, even worse as the 
> sounds of the other Trek games even if they are in the post DS9 era 
> and don't use the proper sounds.
> And for stories, I also know a few, namely what about the members of 
> unimatrix zero and why they did not battle the borg queen in the last 
> Voyager episode.
>
>
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