Primarily, but am busy with plans to add sound effects, etc., but, yes,
would really depend on how far you wanted to go in terms of sounds, real
time interaction, etc.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Nicole Valicia Thompson-Andrews" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 25, 2012 8:57 AM
Subject: Re: [Audyssey] Game Design
The games are suppose to be audio-based, isn't interactive fiction
text-based?
Nicole Andrew
Pen name Mellissa Green
Budding novelist
----- Original Message -----
From: "Jacob Kruger" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 25, 2012 1:37 AM
Subject: Re: [Audyssey] Game Design
You could, possibly, use my mapData game engine to just render/generate
your own game renditions - to a certain extent - for now anyway:
http://www.blindza.co.za/work/#python
The backend lets you generate interactive fiction maps, that can then be
made use of/played around with in the front-end, and, yes, it's a bit
simple for now, but anyway...<smile>
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Nicole Valicia Thompson-Andrews" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 25, 2012 8:28 AM
Subject: [Audyssey] Game Design
How are audio games designed, and who can I contact about designing
audion games for me? I'm a budding novelist, and want to sell or have
sold audio games for my universe. How would work, like would I send them
the books, and they turn one into a game?
Nicole Andrew
Pen name Mellissa Green
Budding novelist
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