Primarily, but am busy with plans to add sound effects, etc., but, yes, would really depend on how far you wanted to go in terms of sounds, real time interaction, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "Nicole Valicia Thompson-Andrews" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 25, 2012 8:57 AM
Subject: Re: [Audyssey] Game Design


The games are suppose to be audio-based, isn't interactive fiction text-based?
Nicole Andrew
Pen name Mellissa Green
Budding novelist

----- Original Message ----- From: "Jacob Kruger" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 25, 2012 1:37 AM
Subject: Re: [Audyssey] Game Design


You could, possibly, use my mapData game engine to just render/generate your own game renditions - to a certain extent - for now anyway:
http://www.blindza.co.za/work/#python

The backend lets you generate interactive fiction maps, that can then be made use of/played around with in the front-end, and, yes, it's a bit simple for now, but anyway...<smile>

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "Nicole Valicia Thompson-Andrews" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 25, 2012 8:28 AM
Subject: [Audyssey] Game Design


How are audio games designed, and who can I contact about designing audion games for me? I'm a budding novelist, and want to sell or have sold audio games for my universe. How would work, like would I send them the books, and they turn one into a game?
Nicole Andrew
Pen name Mellissa Green
Budding novelist
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