Hi Nicole,

Well, there are a couple of ways to get human actors for your games.
You can either ask people on list to volunteer to do the work for you,
or you can hire professional voice actors from a place like
http://www.voices.com.

As far as sound effects goes there are a number of websites that sell
sound effects for games, radio productions, and things like that.
There is shockwave-sound.com, sounddogs.com, audiosparks.com, to name
a few.

However, you will still need a good sound editor like Goldwave or
Soundforge to edit and modify the sounds as needed. A lot of times you
can't just take the sound you buy as is and throw it in a game. You
might need to modify it and tailor it to your needs.

As far as compilers and other development tools goes that all depends
on the programming language in question. There are several different
programming languages that have been developed over the years and
where you go to get the tools depends largely on who created the
language. For example, Microsoft created C# .NET and Visual Basic .NET
so obviously the tools for those languages can be found on Microsoft's
website. Sun created a language called Java and a lot of Java related
tools and things can be found on java.sun.com. Python is an open
source language and documentation, tools, and things like that can
usually be found on python.org. So there currently isn't any single
place to go to get programming related stuff. Although, that's
changing as I'm building such a website right now in my spare time.

As far as time goes that depends on your personal schedule and how
much free time you do and don't have to put towards programming. Its
possible to do both, but I will say that programming does take up a
lot of time. Especially, when you are first starting out and learning
the ropes so to speak. If you primarily want to spend your time
writing then you might want to outsource the programming to an audio
game developer who already has the programming skills you need.

that said, there are different degrees of complexity involved in
programming. A tool like Philip's BGT toolkit already has all the
complex programming done for you such as input support, audio support,
speech support, etc which means you can get down to the business of
creating your game right away. If you started out in an all purpose
programming language you could spend quite some time getting all the
basic code for input, audio, and speech working without even having
started on the game itself. So that's something to think about as
well.

Cheers!


On 1/25/12, Nicole Valicia Thompson-Andrews <[email protected]> wrote:
> Roll playing audio is the game type. I've just signed up tp the list, and
> added Philip to my contancts along with Thomas. Your next. I'm thinking the
> game is based on the universe Yemora, and they pick from characters from
> different books and stories. Where would I get the voices, I want to use
> real people like like Phil Vlaysak. What about sound effects, and compilers?
> Or should I just concentrate on the stories and have someone else design the
> game? Would I be able to do both?
> Nicole Andrew
> Pen name Mellissa Green
> Budding novelist
>

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