Hi Dark,

Hard to say. I've found a lot of royalty free sounds as well just by
Googling for them, and I can usually find sounds if I look hard enough
for them. However, I throw away everything I don't think is of a
decent quality.

Perhaps, the issue here is nothing more or less than some audio game
developers hold to a lower standard than the mainstream independent
game developers do. I've said it before and I'll say it again, keep in
mind most blind game developers have no real life experience with
standard video games independent or otherwise. Until they've sat down
and played some mainstream games they are clueless as to the points
you are raising because they didn't know any better. They don't have
anything to compare their work to.

I know with Shades of Doom, for example, lots of blind gamers
consistently call it a 3d game even though it isn't one.  It has 3d
audio, but the levels are 2d in design. I've been trying since the day
the game was released to correct this misconception, but it is due to
the fact most blind gamers have never played a full 3d game and
haven't a clue about the differences in a 2d FPS and a full 3d FPS
until it is pointed out to them. Some developers, who weren't raised
on mainstream games, are just as clueless about certain aspects of
audio games vs mainstream games too.

I think your situation is analogous to culture shock. You've been out
in the mainstream gaming world playing the NES, SuperNES, played other
mainstream games and consoles, and show up here in the audio games
community expecting the same features and standards as any indi
mainstream developer. That's not such a bad thing as I felt exactly
the same way when I joined Audyssey around 2000 or 2001. However, what
I quickly discovered is that the audio games community is made up
largely of amateur developers, who are self-taught, and very few have
played or experienced the same mainstream games I had. My expectations
were simply too high, and I quickly became disappointed in what I
found. However, that's not to say that they can't improve or be given
advice to help them improve their products.

I think the way to handle this situation is not to ask why this isn't
being done, but to write the game developers and politely give them
suggestions. Hey, I think game x would be better if you added this or
that. In that way you are letting them know about a new feature
without making them feel inferior to developer x by not thinking of a
feature like that themselves.

Cheers!


On 1/28/12, dark <[email protected]> wrote:
> Hi Tom.
>
>
> I agree on Sarah,  much as I like the game, but there the problem seems that
> sapi voices were used for actual characters. My thought about your wrestling
> game was based on some of the old wrestlemania like games I've seen which
> did a very similar thing, having only a couple of recorded sound comments
> and leaving everything else to in game text or graphics to show.
>
> Stil, it was just a suggestion.
>
> As to developer resources, I take your point about google searches, however
> one thing that I don't understand is why indi graphical games so often have
>
> For example, in the game to hell with johny, a low vision access game I beta
> tested, there are at least 6 basic walking sound effects for when you jump
> on platforms. I've seen audio platformers with less, which makes no sense at
> all.
>
> when I asked the developer about this his response was "I just found them
> from everywhere, mostly on the net"
>
> that's why I sometimes wonder if people do! go out of their way with these
> sorts of things or just ask around within the community or on very expensive
> commercial sites.
>
> Beware the grue!
>
> Dark.

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