Hi Dark, Hard to say. I've found a lot of royalty free sounds as well just by Googling for them, and I can usually find sounds if I look hard enough for them. However, I throw away everything I don't think is of a decent quality.
Perhaps, the issue here is nothing more or less than some audio game developers hold to a lower standard than the mainstream independent game developers do. I've said it before and I'll say it again, keep in mind most blind game developers have no real life experience with standard video games independent or otherwise. Until they've sat down and played some mainstream games they are clueless as to the points you are raising because they didn't know any better. They don't have anything to compare their work to. I know with Shades of Doom, for example, lots of blind gamers consistently call it a 3d game even though it isn't one. It has 3d audio, but the levels are 2d in design. I've been trying since the day the game was released to correct this misconception, but it is due to the fact most blind gamers have never played a full 3d game and haven't a clue about the differences in a 2d FPS and a full 3d FPS until it is pointed out to them. Some developers, who weren't raised on mainstream games, are just as clueless about certain aspects of audio games vs mainstream games too. I think your situation is analogous to culture shock. You've been out in the mainstream gaming world playing the NES, SuperNES, played other mainstream games and consoles, and show up here in the audio games community expecting the same features and standards as any indi mainstream developer. That's not such a bad thing as I felt exactly the same way when I joined Audyssey around 2000 or 2001. However, what I quickly discovered is that the audio games community is made up largely of amateur developers, who are self-taught, and very few have played or experienced the same mainstream games I had. My expectations were simply too high, and I quickly became disappointed in what I found. However, that's not to say that they can't improve or be given advice to help them improve their products. I think the way to handle this situation is not to ask why this isn't being done, but to write the game developers and politely give them suggestions. Hey, I think game x would be better if you added this or that. In that way you are letting them know about a new feature without making them feel inferior to developer x by not thinking of a feature like that themselves. Cheers! On 1/28/12, dark <[email protected]> wrote: > Hi Tom. > > > I agree on Sarah, much as I like the game, but there the problem seems that > sapi voices were used for actual characters. My thought about your wrestling > game was based on some of the old wrestlemania like games I've seen which > did a very similar thing, having only a couple of recorded sound comments > and leaving everything else to in game text or graphics to show. > > Stil, it was just a suggestion. > > As to developer resources, I take your point about google searches, however > one thing that I don't understand is why indi graphical games so often have > > For example, in the game to hell with johny, a low vision access game I beta > tested, there are at least 6 basic walking sound effects for when you jump > on platforms. I've seen audio platformers with less, which makes no sense at > all. > > when I asked the developer about this his response was "I just found them > from everywhere, mostly on the net" > > that's why I sometimes wonder if people do! go out of their way with these > sorts of things or just ask around within the community or on very expensive > commercial sites. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
