Hi Tom.

I agree on Sarah, much as I like the game, but there the problem seems that sapi voices were used for actual characters. My thought about your wrestling game was based on some of the old wrestlemania like games I've seen which did a very similar thing, having only a couple of recorded sound comments and leaving everything else to in game text or graphics to show.

Stil, it was just a suggestion.

As to developer resources, I take your point about google searches, however one thing that I don't understand is why indi graphical games so often have

For example, in the game to hell with johny, a low vision access game I beta tested, there are at least 6 basic walking sound effects for when you jump on platforms. I've seen audio platformers with less, which makes no sense at all.

when I asked the developer about this his response was "I just found them from everywhere, mostly on the net"

that's why I sometimes wonder if people do! go out of their way with these sorts of things or just ask around within the community or on very expensive commercial sites.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 28, 2012 7:41 AM
Subject: Re: [Audyssey] game speech


Hi Dark,

While I take your point I think the problem here is as much a lack of
information as it is money. For example, you mentioned why not look
around on songplanet.com. Until you mentioned it I had never heard of
it. I hadn't heard of voices.com until Philip Bennefall brought them
to my attention either. Unless a developer knows about such places, it
is brought to their attention, or find it by a Google search that lack
of information can and will effect the kinds of content available to
them.

I know just typing in a search string like "royalty free music" or
"royalty free sounds" will generate a lot of hits. Usually, one of the
big name resellers like Sounddogs.com will be one of the top results.
It can be rather daunting going through all the possible hits to find
something within a developers price range, that is of decent quality,
etc.

As far as the 10 to 20 dramatic voice clips for the wrestling game
goes that makes sense from a financial point of view, but also feels
like an incomplete product to me. To me it is more jarring to go from
a human to a SAPI voice. I'd prefer either all human voice overs or
all SAPI but not half and half.

Sarah is a case in point. While I do enjoy the game I feel certain
aspects feel cheaply done. I can't help feel a bit jarred when I try
to examine one thing and you have Sarah describe it in a human voice,
examine something else, and have AT&T Crystal describe it instead. It
feels, well, weird.

Then, you have the Caretaker, who is a human actor, but the ghosts,
suits of armor, etc all use SAPI voices. While I realize Phil was only
using what he had available to him I think it would have sounded much
better if the SAPI voices were completely swapped out for human ones
because as it stands right now its sort of half and half.When you
compare the human acting, which is decent, to the SAPI voices the
contrast is quite apparent and feels like a low budget film where the
actors were replaced by robots or something.

Cheers!

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