Sorry again forthe double post, but I do have to agree that tutorials, while
possibly an issue, aren't really necessary... and as to having no idea
what's going on, in most fighting games... that isn't a problem when the
name of the move is being shouted so loud. Gotta love anime for that. hahaha
----- Original Message -----
From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 07, 2012 1:49 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii
game for the blind!
Not always. In fact, not at all in most of the older games. In older games
that's exactly why there were FAQ's, because you either had to buy a
separate strategy guide in addition to the game, or do a ton of
experimentation. In the newer games they often include movelists, but they
aren't always complete and they don't tell you how to string together some
combos, or use juggling, etc. There's only one part of fighting games I
think sighted people have better luck with than we do, and that's
tutorials, where they show you how to do something and you're expected to
repeat it exactly. Usually we can't do those unless the tutorial is
voiced, but the tutorial usually isn't necessary either, though you might
get a trophy or XBox achievement for completing it. Either way I still
agree with clement, the only reason blind and sighted people in general
have differing levels of proficiency in fighting games is because a lot of
blind people refuse to even try them given preconceptions like this one.
I've played and beaten many fighting games, more than I care to count, and
I find them just as easy to pick up and play as most audiogames, if not
easier in some cases, like bokurano daiboukenn. Though some of that was
due to lack of translation. And I'm not even as into those types of games
as some of the blind gamers.
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