Sorry again forthe double post, but I do have to agree that tutorials, while possibly an issue, aren't really necessary... and as to having no idea what's going on, in most fighting games... that isn't a problem when the name of the move is being shouted so loud. Gotta love anime for that. hahaha ----- Original Message ----- From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 07, 2012 1:49 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii game for the blind!


Not always. In fact, not at all in most of the older games. In older games that's exactly why there were FAQ's, because you either had to buy a separate strategy guide in addition to the game, or do a ton of experimentation. In the newer games they often include movelists, but they aren't always complete and they don't tell you how to string together some combos, or use juggling, etc. There's only one part of fighting games I think sighted people have better luck with than we do, and that's tutorials, where they show you how to do something and you're expected to repeat it exactly. Usually we can't do those unless the tutorial is voiced, but the tutorial usually isn't necessary either, though you might get a trophy or XBox achievement for completing it. Either way I still agree with clement, the only reason blind and sighted people in general have differing levels of proficiency in fighting games is because a lot of blind people refuse to even try them given preconceptions like this one. I've played and beaten many fighting games, more than I care to count, and I find them just as easy to pick up and play as most audiogames, if not easier in some cases, like bokurano daiboukenn. Though some of that was due to lack of translation. And I'm not even as into those types of games as some of the blind gamers.

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