But that's just it... it isn't any trouble. And you make it sound like we're
the only ones who read faqs when in fact, we aren't. Sighted gamers, once
again, do as much looking up as we do... this is why faqs are there. Command
lists only give special moves and supers, they do not list combos or
anything like that. Though I guess the trouble thing is a personal
approach... I have no trouble at all with these games, and menus aren't a
big deal... honest answer? I don't know half the menus of the games I
play... I just need to memorize the options that I use. Though I will agree
that sound complexity in an audio game does take resources.
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 07, 2012 1:23 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii
game for the blind!
Hi clemment.
It might be that you have unusual spacial abilities, but I'm afraid I
still disagree on the inequities of information. Obviously, it's something
you can practice and improve at to the point where it is less trouble, but
it is the fact that it's any trouble at all! that makes the difference to
acess here, ---- and that is of course not counting things like learning
menues, looking up and reading faqs to tell you the moves in a new game
and the text of combos etc.
As to game design you are right up to a point, but I'd also suggest that
in matters like sound complexity (which was one you mentioned), resources
make a huge difference.
Beware the grue!
Dark.
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