But that's just it... it isn't any trouble. And you make it sound like we're the only ones who read faqs when in fact, we aren't. Sighted gamers, once again, do as much looking up as we do... this is why faqs are there. Command lists only give special moves and supers, they do not list combos or anything like that. Though I guess the trouble thing is a personal approach... I have no trouble at all with these games, and menus aren't a big deal... honest answer? I don't know half the menus of the games I play... I just need to memorize the options that I use. Though I will agree that sound complexity in an audio game does take resources. ----- Original Message ----- From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 07, 2012 1:23 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii game for the blind!


Hi clemment.
It might be that you have unusual spacial abilities, but I'm afraid I still disagree on the inequities of information. Obviously, it's something you can practice and improve at to the point where it is less trouble, but it is the fact that it's any trouble at all! that makes the difference to acess here, ---- and that is of course not counting things like learning menues, looking up and reading faqs to tell you the moves in a new game and the text of combos etc.

As to game design you are right up to a point, but I'd also suggest that in matters like sound complexity (which was one you mentioned), resources make a huge difference.

Beware the grue!

Dark.

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