Hi Dark,
Well, that is where VoiceOver comes in handy. As Charles said if you
just touch an area of the screen VoiceOver will speak what you are
pointing at and iOS won't activate the item unless you double tap or
triple tap the item in question. This allows us to explore the
touchscreen without accidentally activating everything as we explore the
screen and the layout. So there is verbal feedback as to what we are
doing. I guess in that sense there is auditory markers.
On 4/22/2012 9:34 AM, dark wrote:
Hi Tom.
Well as I've said, my own mental mapping and spacial location skills
are not really up to much, so I'm not sure how a touch screen will
work for me.
That being said, I probably would be fine if there is some sort of
auditory marker, since then, instead of attempting a complete mental
map of everything on the pad, I can simply remember "right of item x"
which is indeed how I do all my mental mapping exercizes, by relations
to existing objects rather than by attempting some sort of overview,
whether that's in an fps game, a mobility route, on stage or whatever
else.
that's why I'm hoping I'll find a touch screen workable despite my
lack of space, since there's lots of interesting stuff on Ios to do at
the moment.
For pcs though, we'll see. As I said in another message, i think
keyboards will always be necessary for reasons of typing and word
processing, and thus keyboard navigation. i know microsoft got into
severe trouble over the ribbons in windows 7, so I'm hoping that
windows 8 will at least be a little more logical, ---- though the
annoying trend of womping as much information into as smaller space as
possible so that sighted people can get a skim overview is one I'm
less fond of.
Beware the grue!
Dark.
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