Hi john.

This to me is exactly the problem with muds, you need to be playing every fight at such a speed you never get time for the atmosphere when your attacked.

Don't get me wrong, fast fights are great, I just get disappointed when I walk into a room and have to concern myself with being quick on the fight rather than appreciating why I'm there or what i'm fighting.

As I said, it's interesting that this is sort of an access issue, sinse a sighted person can just skim read the text and get an impression of everything that is said pretty dam quickly.

Beware the Grue!

Dark.
----- Original Message ----- From: "john" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, June 01, 2012 1:52 PM
Subject: Re: [Audyssey] My issue with muds, discuss


Thanks for mentioning the point about speech. I personally have jaws at around 60% (not sure what that translates into for everybody else), but it's uninteligable for the vast majority of people. I'll also turn it up even faster if I'm trying to heal in a large group, as the ability to here things at a really fast rate is one of the best advantages you can have. In my opinion if you don't have your speech rate way up your shooting yourself in the foot.
----- Original Message -----
From: "Shadow Dragon" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Fri, 1 Jun 2012 05:35:20 -0600
Subject: Re: [Audyssey] My issue with muds, discuss

Can't say I've ever really had this issue, if I want to read atmosphere
text, I just read it no matter what else is going on, I'm good enough at
mudding that my characters can survive long enough for me to look around,
look at the monster, etc. I've even seen the descriptions on a lot of the
stronger mobs on alter. It's all just a matter of what you're willing to do
to see the atmospheric text, how fast your speech reads, and how good of a
player you are. Basically all I'm saying here is if I want to see something,
I see it, weather it's turn based, realtime, or graphical with someone
sighted describing it to me, and I've never had this problem even with
mudding.

My problem with muds is that pretty much all of them feel the same after a
while, even semi-unique ones like alter, miriani, unofficial squaresoft mud
and new moon. Quests are great, but once they're done, they're done, and
I've never seen a mud able to keep up a constant stream of quests for you to
do. And once you're done with all those quests, it comes down to a simple
matter of hack and slash, and maybe exploration, but most muds don't reward you for exploration, alter only just started doing this about a year ago, so
I've never seen any point, it's not like there's ever any history in areas
to be filled out or storyline to experience most of the time. There's a
couple areas on alter where you can see a little history, but not many. My
favorite area is still the greenhole, simply for it's amazing level of
interactivity, and it's unfinished and will probably remain so.

I think what it boils down to is you either have no problems with muds at
all and play them, or there's just one little flaw that you can find in
every mud that eventually breaks the whole game for you. At least that's
what I'm finding. Your flaw, dark, is time, and mine is lack of things to do
and in a lot of cases, lack of interactivity with the world. Oh, and guess
the syntax. Guess the syntax is terrible.

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