That's interesting, I find that my tot104 30/30 warrior thief is much harder to play than my level 30 necro, and can handle much less stuff. My necro utterly destroys everything that my warrior doesn't dare approach. Perhaps it's because I don't know warrior eq that well, but I find that I take a lot of damage quickly and can't deal any out in a tank set. Just as an example, I run jo karan undead on my warrior, bumt the necro can easily do thalos/magical forest/witch house.
----- Original Message -----
From: "Shadow Dragon" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Fri, 1 Jun 2012 09:33:53 -0600
Subject: Re: [Audyssey] My issue with muds, discuss

Just so you know, project bob has pretty much no mob descriptions, especially not in missions. It just says You see nothing special when you look at them. Same applies for most muds sadly. The ones I choose to play are the exceptions, alter aeon, new moon, eternal fantasy, uossmud, just to name a few. But you'd be surprised how little atmosphere some muds have, especially when it comes to describing mobs and objects. Alter Aeon is very
much the exception, not the rule.

With my particular style of mudding I can for the most part keep up with sighted mudders, especially using the mush client alter pack and some of the plug ins that come with it on other muds, but I doubt it would work very well with hal. Knowing nothing about the screen reader, I'm not even sure
there's an equivalent.

As I said I've never had any trouble reading descriptions of things, but then again I get the feeling our playstyles are a little different. I usually don't start with the weaker magic classes, generally I play something physically adept first, something I know will have a fair amount of HP and will be able to use some pretty nice armor. When properly enchanted, my tank build on alter is one of the highest armor classes without using some kind of bug or exploit. I usually play pretty heavily built characters with a lot of HP and armor that can take more damage than they can dish out, though I can do that as well, and I put a very limited focus on magic save building up a resistance to it. So when said evil wizard decides to throw lightning at me, it does negligible damage and thus I still have time to look around and read stuff. I only try other builds after I have done my exploring and reading and such, when I know an area well enough that quick thinking is possible without missing things. I'm not sure if that would work for you or not, you never seemed to be very oriented towards mechanics, and alter aeon especially is very equipment-based, you can't really just wear whatever you want and expect to be even remotely good at the game, it's all about focus and having multiple sets of equipment. But I figured I'd throw the suggestions out there for you and anyone else having this problem. Warrior is the easiest build to play for blind mudders by far, especially tank and high HP builds, and once you really get good at things is when you can start trying out the magic builds, unless you really want to
start out difficult. And that applies to any mud, not just alter.

--------------------------------------------------
From: "dark" <[email protected]
Sent: Friday, June 01, 2012 06:58 AM
To: "Gamers Discussion list" <[email protected]
Subject: Re: [Audyssey] My issue with muds, discuss

Hi shadow dragon, good to here from you.

I agree on guess the verb, as in fact I've said about if games. I'm not sure if time is the flaw for me, it just always seems that even when I'm the right level for a mission, if I sit and read text descriptions
something bad will happen.

I recently for instance began playing projectbob. I did the first mission that the quest mob in the newbie school gave me, but while playing that, I never got chancce to read the boss's description before it killed me.

maybe my speech is set too slow, or maybe i just like more time to contemplate, I'm not sure, or maybe it's that I'm just not really as used
to playing muds yet.

One game I didn't! have this problem in, due to the very long combats was materiamagica, but the level locked quests on that drove me up the wall.
"woopse, sorry your too strong to perform this quest!"

It even took me four times to get half of the stuff from the newbie rea, then when I discovered that by wandering and just exploring I'd leveled myself out of two more marks, I utterly gave up in disgust, sinse for someone who loves plot and quests and exploring, to miss! quests by
exploring so that I level up is just insane!

Beware the Grue!

Dark.

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