That's interesting, I find that my tot104 30/30 warrior thief is
much harder to play than my level 30 necro, and can handle much
less stuff. My necro utterly destroys everything that my warrior
doesn't dare approach. Perhaps it's because I don't know warrior
eq that well, but I find that I take a lot of damage quickly and
can't deal any out in a tank set. Just as an example, I run jo
karan undead on my warrior, bumt the necro can easily do
thalos/magical forest/witch house.
----- Original Message -----
From: "Shadow Dragon" <[email protected]
To: "Gamers Discussion list" <[email protected]
Date sent: Fri, 1 Jun 2012 09:33:53 -0600
Subject: Re: [Audyssey] My issue with muds, discuss
Just so you know, project bob has pretty much no mob
descriptions,
especially not in missions. It just says You see nothing special
when you
look at them. Same applies for most muds sadly. The ones I choose
to play
are the exceptions, alter aeon, new moon, eternal fantasy,
uossmud, just to
name a few. But you'd be surprised how little atmosphere some
muds have,
especially when it comes to describing mobs and objects. Alter
Aeon is very
much the exception, not the rule.
With my particular style of mudding I can for the most part keep
up with
sighted mudders, especially using the mush client alter pack and
some of the
plug ins that come with it on other muds, but I doubt it would
work very
well with hal. Knowing nothing about the screen reader, I'm not
even sure
there's an equivalent.
As I said I've never had any trouble reading descriptions of
things, but
then again I get the feeling our playstyles are a little
different. I
usually don't start with the weaker magic classes, generally I
play
something physically adept first, something I know will have a
fair amount
of HP and will be able to use some pretty nice armor. When
properly
enchanted, my tank build on alter is one of the highest armor
classes
without using some kind of bug or exploit. I usually play pretty
heavily
built characters with a lot of HP and armor that can take more
damage than
they can dish out, though I can do that as well, and I put a very
limited
focus on magic save building up a resistance to it. So when said
evil wizard
decides to throw lightning at me, it does negligible damage and
thus I still
have time to look around and read stuff. I only try other builds
after I
have done my exploring and reading and such, when I know an area
well enough
that quick thinking is possible without missing things. I'm not
sure if that
would work for you or not, you never seemed to be very oriented
towards
mechanics, and alter aeon especially is very equipment-based, you
can't
really just wear whatever you want and expect to be even remotely
good at
the game, it's all about focus and having multiple sets of
equipment. But I
figured I'd throw the suggestions out there for you and anyone
else having
this problem. Warrior is the easiest build to play for blind
mudders by far,
especially tank and high HP builds, and once you really get good
at things
is when you can start trying out the magic builds, unless you
really want to
start out difficult. And that applies to any mud, not just alter.
--------------------------------------------------
From: "dark" <[email protected]
Sent: Friday, June 01, 2012 06:58 AM
To: "Gamers Discussion list" <[email protected]
Subject: Re: [Audyssey] My issue with muds, discuss
Hi shadow dragon, good to here from you.
I agree on guess the verb, as in fact I've said about if games.
I'm not
sure if time is the flaw for me, it just always seems that even
when I'm
the right level for a mission, if I sit and read text
descriptions
something bad will happen.
I recently for instance began playing projectbob. I did the
first mission
that the quest mob in the newbie school gave me, but while
playing that, I
never got chancce to read the boss's description before it
killed me.
maybe my speech is set too slow, or maybe i just like more time
to
contemplate, I'm not sure, or maybe it's that I'm just not
really as used
to playing muds yet.
One game I didn't! have this problem in, due to the very long
combats was
materiamagica, but the level locked quests on that drove me up
the wall.
"woopse, sorry your too strong to perform this quest!"
It even took me four times to get half of the stuff from the
newbie rea,
then when I discovered that by wandering and just exploring I'd
leveled
myself out of two more marks, I utterly gave up in disgust,
sinse for
someone who loves plot and quests and exploring, to miss! quests
by
exploring so that I level up is just insane!
Beware the Grue!
Dark.
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