Dark,

Actually, it's less of an access issue than you might think.  As a
sighted person, I can skim read the text - but I can't get an
impression quickly enough for it to matter.  Generally, I don't even
bother to look at the descriptions on aggro creatures.  I always just
figured that if something was aggro, it wasn't meant to be looked at.

If I really need to look at the description of a creature I'm
fighting, I'll look at it early in the fight and completely ignore the
text when it pops up.  After the fight, I'll scroll up and see what it
said.

Keep in mind that I do this even though I'm sighted and almost always
play with full blind mode spam filtering enabled.  Combat is messy for
all players, sighted or not.

I'll have to think about this.  There has to be some safe improvements
I can make that won't overly damage the feel of the game.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Jun 1, 2012 at 9:29 AM, dark <[email protected]> wrote:
> Hi john.
>
> This to me is exactly the problem with muds, you need to be playing every
> fight at such a speed you never get time for the atmosphere when your
> attacked.
>
> Don't get me wrong, fast fights are great, I just get disappointed when I
> walk into a room and have to concern myself with being quick on the fight
> rather than appreciating why I'm there or what i'm fighting.
>
> As I said, it's interesting that this is sort of an access issue, sinse a
> sighted person can just skim read the text and get an impression of
> everything that is said pretty dam quickly.
>
> Beware the Grue!
>
> Dark.

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