Hi Darren, That is always possible. That is in fact something I mentioned to Lisa as thanks to having played games like Galaxy Civilization I can see areas where Facing the Enemy can be improved and once the framework is in place there is no reason I couldn't expand the game to have four battle groups with 25 ships each instead of just 15, or instead of the four classes of ships in the original game I can create more specialized classes that get unlocked as you play. In other words I might start out with a game similar to Facing the Enemy, but I'd like to improve upon the design to expand it as I go along once the framework is in place while being true to the original concept.
However, all of that is just speculation right now. I've been tied up with other things and I can't say when the project will be released or even reach a beta stage. I've got Tomb Hunter and Raceway to finish and I'm falling behind on everything. So again it always comes back to the issue of time. :D Cheers! On 6/12/12, Darren Harris <[email protected]> wrote: > hi tom, > > just a question. > > i see what you're saying and i like the sound of the game that you're > writing or re-writing. > > my question is, can the initial framework be used as a template that can be > expanded on to make more complex and larger games? > > > > Sent from my iPad --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
