Hi Darren,

That is always possible. That is in fact something I mentioned to Lisa
as thanks to having played games like Galaxy Civilization I can see
areas where Facing the Enemy can be improved and once the framework is
in place there is no reason I couldn't expand the game to have four
battle groups with 25 ships each instead of just 15, or instead of the
four classes of ships in the original game I can create more
specialized classes that get unlocked as you play. In other words I
might start out with a game similar to Facing the Enemy, but I'd like
to improve upon the design to expand it as I go along once the
framework is in place while being true to the original concept.

However, all of that is just speculation right now. I've been tied up
with other things and I can't say when the project will be released or
even reach a beta stage. I've got Tomb Hunter and Raceway to finish
and I'm falling behind on everything. So again it always comes back to
the issue of time. :D

Cheers!




On 6/12/12, Darren Harris <[email protected]> wrote:
> hi tom,
>
> just a question.
>
> i see what you're saying and i like the sound of the game that you're
> writing or re-writing.
>
> my question is, can the initial framework be used as a template that can be
> expanded on to make more complex and larger games?
>
>
>
> Sent from my iPad

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