hi thomas, yes i can see that totally. it's just frustrating that's all to be honest. it's certainly not an easy thing to create i can go with that for sure.
Sent from my iPad On 12 Jun 2012, at 00:22, Thomas Ward <[email protected]> wrote: > Hi Darren, > > Hmmm...Well, the biggest problem audio game developers' have is time > and man power. While I love games like X-Tention and so on its a > massive undertaking for any one person to do on his or her own. > > First, is the issue of time management. We aren't robots so can not > program around the clock. We have to eat sleep, watch TV, read books, > go to work, and all the normal things in life as well as pump out game > x. So creating a project like that might get two or three hours of a > developer's time on any given day which clearly isn't enough to create > anything that complex. Its not impossible but would take so long as to > make it not worth the time and effort. > > Second, is the issue of man power. While a developer might have the > skills to write such a game it never hurts to have competent help. > Someone that will be willing to take up the project and work on it in > his/her free time which will reduce the amount of time and work any > single developer has to perform. > > Unfortunately, while there are clearly several audio game developers > there is a lot of problems in working together. It can be simple > things like different interests to more complex problems like > differences in skills. Therefore its difficult to get more than one > audio game developer interested in working on the same project. > > However, that said, I definitely agree with you. I love large complex > strategy games where I can build a seemingly endless number of bases, > ships, factories, etc and have a large and complex game that takes > weeks maybe even months to complete. At this point Time of Conflict is > the only game that comes close to mainstream Real Time Strategy games > like that, and I hate to think about how much work David Greenwood had > to put into writing it. That's not a small and simple type of game to > create by any means. Although, I suppose once he got the basic > framework in place it was easy enough to expand it as needed. > > Cheers! > > > On 6/10/12, Darren Harris <[email protected]> wrote: --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
