Hi tom.

That is a good example of what I mean, and indeed often in our mutants game the gm has great fun taking advantage of our mistakes, and indeed has enemies who incorporate this into their tactics.

For example, on one occasion we were fighting the main villain of the campaigne, an evil person in magically powered armor called Lord tyranus, while on a plane. In one turn, he grabbed one of our group who can't fly (the one person who can't), and chucked ihim out of the plane. Sinse my character has powered jets on his suit that instantly activate, (and also sinse he has that sort of personality), I dived out of the window after him. However, Tyranus took another action and fired a ray at my character he prepared which temporarily disabled my suit. Another of our party who is the avatar of an ancient sungod was able to create a platform of light for us to land on, but this left tyranus the time to make an escape.

It's actually odd. Superheroes generally aren't at the top of my preferd genre list, I don't know why, but spiderman, justice league, the avengers etc have never really appealed to me in their style or plot. But I have really enjoyed the superhero tabletop game, precisely because! of the freedom involved in what our characters do and how they advance. I also appreciate the fact that our gm also takes us to various alternative dimentions, for instance right at the moment we're in the fairy realm of arcadia trying to retrieve the holy graillle, so that cammalot can maintain balance betwene the summer and winter courts, sinse if it loses balance all hell will break loose on earth.

I don't think I'd fancy playing a preexisting character such as captain America, ---- even in settingI'm very familiar with such as middle earth or doctor who, sinse I think I'd probably want to design my characters' history myself, as well as their abilities, powers, plot etc, and pick something I could play successfully, though this is of course a personal choice thing.

Beware the Grue!

Dark.

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