Sounds good.

I've noticed different gms have different styles too. The gm of our mutants game makes great npcs and an interconnecting plot, however every single combat with him is like a huge, epic fight to the death, in fact none of his supervillains ever have minians, ---- not unless they're super minians! :D.

Another gm I know is great for story and ironic situations, and sticks in lots of moments for characters to be awesome, so expect huge armies of henchmen and then points for disposing of them, or to fight an entire flying airship full of baddies or the like.

ironically, another great gm I know is actually my brother, sinse he runs amazingly free form games, where it's pretty much a case of the characters driving the plot, and he never actually tells players what to do or has that series npcs, he just says "so then, what're you going to do?" leaves everything up to the players, and then has plot sneak in along the sides, ---- but my brother does sneaky very well a lot of the time :D.

It's actually good to play with different gms and get used to different people's styles. The only gm's I really hate are those with no imagination who just constantly roll dice at you, sinse that's no fun really.

Beware the grue!

Dark.

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