Hi jacob.

That I can understand, though to be honest when I was in those situations myself, what people mostly did was create a basic character concept, rather than a literal npc.

So for instance you would say be given a "dwarven mercinary" chracter sheet, with your various items on it, and be left to fill in name, and any vague background you wanted, but have your skills, stats and equipment all sorted.

This was actually a nice way to get into the game, sinse you could draw on an architype you personally liked, but were free to expand it.

One of the best incidences I had was in a very crazy, steampunk, trans temporal game called I believe time bandits. I was offered several concepts to try for a one off session, gunslinger, beurocrat, brawler, and went for of all things "disney princess!"

Sinse however she had massive physical stats, I played her as this sort of slightly psychotic sterriotypical disney heroin, who would give people long lectures about peace and love and beauty, ---- then clobber them! :D.

While not a character I'd want to play long term, for a one off evening's game it was hilarious and really good fun.

Beware the Grue!

Dark.

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