i think this is being worked on already, and its looking like it will be some kind of screening. but thats when he gets time to work on swamp. lol. dallas
On 20/07/2012, Dakotah Rickard <[email protected]> wrote: > The way I see it, there's only two ways to make missioning viable with > over 1200 players and not all of them being able to communicate. The > 20 slot losers.txt file is now basically a waste of time, no offense, > and despite its good intentions, the alert command can make truck > sitting very, very easy. > > The only two ways I can see of fixing the problem are to allow leaders > to prescreen their mission companions or kick out unwanted ones. The > prescreening method would involve some sort of list with a checkbox > style system so the team leader could decide who should go and who > should stay. The other method is pretty simple, as well. It would > involve being able to access a list of those who have joined and > remove unwanted elements. in either method, there should be a way to > make a mission no longer joinable so that you don't get someone who > came aboard in the last second before launching. > > As far as the Swamp game's realism, it would increase. It is > completely reasonable to say that a team leader would have the > discression to go out and trust their safety to whomever they would > like, whether it's a friend or just a good fighter. > > And as one final comment, I would like to offer the suggestion that > the "Last Man Standing" and "Sniper Proving Grounds" missions, and any > similar missions, should be an exception to this methodology as the > gain in reputation should not be lessened and the competition should > not be shrunken simply because some person wants to exclude others. > > In any case, I do agree that something should be done. I hope that I > and others do not seem pushy. It's just that the player base is so > large and diverse that some control over missions should be allowed. > > Signed: > Dakotah Rickard > > On 7/19/12, john <[email protected]> wrote: >> I'm currently in the middle of a stripmall mission, with two >> people sitting and two of us working. I'd love to know what's >> being done to help with a situation like this. I dont really like >> the prospect of getting half the rep/exp I should be. >> >> Any information is greatly apreciated, >> John. >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
