That doesn't make it much harder for trucksitters though, because
having a little wander around the loading docks would count as not
ideling wouldn't it?

So far, I reckon the simplest suggestion would be the most affective,
IE add a kick command tied in to the tracker which is only available
to the mission leader. It totally relies on them enforcing it and
being fair about that, but I think it'd be a while before that started
to get abused. After all, the biggest objection to trucksitting is
fairness isn't it.

Scott

On 7/21/12, Dallas O'Brien <[email protected]> wrote:
> there is another problem. in certain mission types, i for one, tend to
> collect  a lot of the crates, thus other players wouldn't. how would i
> then know when to slow down, and if i did, where is the ballance, when
> i could collect faster and end the game sooner? to many htings to
> considder really for that. i think it would be better to do something
> similar to rs games, in that once people have been sitting there and
> not doing anything for a set time, the leader can boot them out.
> possibly have a menu that pops up at a command that lists thoughs who
> have been idelling for a set time so people can boot particular ones.
> not all, as sometimes in the middle of a mission somebody has to go do
> something without warning.
> dallas
>
>
> On 21/07/2012, Dakotah Rickard <[email protected]> wrote:
>> I would rather not see the missions become timed like that, because
>> there's only one crate at a time, as far as I know.
>>
>> Signed:
>> Dakotah Rickard
>>
>> On 7/20/12, Jeremy Kaldobsky <[email protected]> wrote:
>>> This idea was considered a while back, but we had the problem of players
>>> legitimately being unable to find crates in large teams.  I don't believe
>>> the idea ever got past the talking stage though, and I'd gladly give it a
>>> try if people think it's worth testing.
>>>
>>>> Hi Jeremy and other swamp players, A
>>>> suggestion to deal with truck sitters. How about making it
>>>> something like the lms mission where the player's mission
>>>> time count down? Start off with 10 minutes. That should be
>>>> more than enough to find at least 1 crate in any warehouse
>>>> mission. Each crate found adds 3 minutes to the clock with
>>>> no cap. Then all we have to do is to wait for them to run
>>>> out of time. And no, killing zombies doesn't add on time. we
>>>> don't need players who just keep shooting and saying they
>>>> are providing cover for others. Thanks but no thanks.
>>>> 锦发/Steady Goh
>>>
>>>
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