If a player in a team is trying and cannot find crates, others can always tell him where it is and let him go collect it. That way that player can also learn. I am not sure what is the problem about collecting crates too fast. If you can end the mission in less than 10 minutes, no 1 gets kick out. If you decide that others are not contributing and they should not share your rep and exp, wait for their time limit. I think this way every1 has a fair play ground. As for kicking players, we can forsee some of them doing that just because they doesn't like that person to be in no matter how much he contribute. If you look at the chat, it's obvious that many there are very bias towards certain groups. Say if a truck sitter leads a mission and a searcher joins, the searcher turn in most of the crates and get kick out just before the last crate.

锦发/Steady Goh
----- Original Message ----- From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, July 21, 2012 10:37 AM
Subject: Re: [Audyssey] swamp trucksitting


This idea was considered a while back, but we had the problem of players legitimately being unable to find crates in large teams. I don't believe the idea ever got past the talking stage though, and I'd gladly give it a try if people think it's worth testing.

Hi Jeremy and other swamp players, A
suggestion to deal with truck sitters. How about making it
something like the lms mission where the player's mission
time count down? Start off with 10 minutes. That should be
more than enough to find at least 1 crate in any warehouse
mission. Each crate found adds 3 minutes to the clock with
no cap. Then all we have to do is to wait for them to run
out of time. And no, killing zombies doesn't add on time. we
don't need players who just keep shooting and saying they
are providing cover for others. Thanks but no thanks.
锦发/Steady Goh


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