I like this a lot, and personally feel it strikes a good balance, without being overly difficult to code.

----- Original Message -----
From: "Dallas O'Brien" <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Sat, 21 Jul 2012 17:42:35 +1000
Subject: Re: [Audyssey] swamp trucksitting

there is another problem. in certain mission types, i for one, tend to collect a lot of the crates, thus other players wouldn't. how would i then know when to slow down, and if i did, where is the ballance, when
i could collect faster and end the game sooner? to many htings to
considder really for that. i think it would be better to do something similar to rs games, in that once people have been sitting there and
not doing anything for a set time, the leader can boot them out.
possibly have a menu that pops up at a command that lists thoughs who have been idelling for a set time so people can boot particular ones. not all, as sometimes in the middle of a mission somebody has to go do
something without warning.
dallas


On 21/07/2012, Dakotah Rickard <[email protected]> wrote:
I would rather not see the missions become timed like that, because
there's only one crate at a time, as far as I know
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