Yep I know John, but what I'm nitpicking at is that the current suggestion is for that timed component to be based on a player sitting and doing nothing. That's easily avoided by a trucksitter wandering around in a circle every minute or so. It'll change what they're known as from trucksitters to truckdancers, but won't actually solve the issue of them sneaking off with a chunk of rep and xp they didn't earn. It's too easily worked around to be the right solution I think.
Scott On 7/22/12, john <jpcarnemo...@comcast.net> wrote: > As far as I can tell something slightly like that is what's > proposed, just with a time component. > > ----- Original Message ----- > From: Scott Chesworth <scottcheswo...@gmail.com > To: Gamers Discussion list <gamers@audyssey.org > Date sent: Sat, 21 Jul 2012 14:10:08 +0100 > Subject: Re: [Audyssey] swamp trucksitting > > That doesn't make it much harder for trucksitters though, because > having a little wander around the loading docks would count as > not > ideling wouldn't it? > > So far, I reckon the simplest suggestion would be the most > affective, > IE add a kick command tied in to the tracker which is only > available > to the mission leader. It totally relies on them enforcing it and > being fair about that, but I think it'd be a while before that > started > to get abused. After all, the biggest objection to trucksitting > is > fairness isn't it. > > Scott > > On 7/21/12, Dallas O'Brien <dallas.r.obr...@gmail.com> wrote: > there is another problem. in certain mission types, i for one, > tend to > collect a lot of the crates, thus other players wouldn't. how > would i > then know when to slow down, and if i did, where is the > ballance, when > i could collect faster and end the game sooner? to many htings > to > considder really for that. i think it would be better to do > something > similar to rs games, in that once people have been sitting there > and > not doing anything for a set time, the leader can boot them out. > possibly have a menu that pops up at a command that lists > thoughs who > have been idelling for a set time so people can boot particular > ones. > not all, as sometimes in the middle of a mission somebody has to > go do > something without warning. > dallas > > > On 21/07/2012, Dakotah Rickard <dakotah.rick...@gmail.com> > wrote: > I would rather not see the missions become timed like that, > because > there's only one crate at a time, as far as I know > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.