Hi,
and why should he know all that? His PHD was not about games. And some
people just don't have time or will to read up on everything, especially on
something rather unimportant. And he clearly stated that what he said was
his own deffinition.
Best regards
Sarah
----- Original Message -----
From: "Trouble" <troub...@columbus.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 14, 2012 2:58 PM
Subject: Re: [Audyssey] super egghunt was: Re: Announcement
fromDraconisEntertainment
For some one with a PHD and knows how to do research. You sure no nothing
about arcade games or what they even are.
http://en.wikipedia.org/wiki/Arcade_game
At 06:59 AM 12/14/2012, you wrote:
Hi tom.
I believe at one point amigar power magazine started to use the phrase
"arcade action games" to describe many of the titles which were being
produced that had a distinct structure, many levels and enemies etc, but
still had a scoring system, sinse remember in the mid to late 80's it
wasn't just platformers that were moving away from the infinite levels,
rack up score affairs, even pure shooter games like paradius, r-type, z
out etc, not to mention those good old walk along beat em ups such as
final fight, the turtles arcade game, golden axe, original robocop etc.
Heck even original lemmings! had a scoring system, so it was very much a
change over the era.
Because however I had to work out some catagories for audiogames.net, and
also to get things straight in my own head, these days I tend to
catagorize "arcade" as pretty exclusively infinite levels, rack up score,
and "action" for games that have a distinct structure and progression such
as superliam, Pipe 2 etc.
I fully agree there is considderable overlap, but in the interests of
having some distinction, and because this is also a distinction I tend to
think of myself it seemed a good idea to separate one sort of game from
another.
all the best,
Dark.
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