Hi,

The idea of this thread became real: We released a little browser game
called 'Kort' these days:
* Play it here http://play.kort.ch (runs on iPhone, Androids and Chrome)
* Get background info https://wiki.openstreetmap.org/wiki/Kort_App
* Follow it on https://twitter.com/KortGame
* Give feedback: www.kort.ch (and fork it - it's open source!)

Have fun!
Stefan


2012/9/25 Stefan Keller <[email protected]>:
> Salut Stéphane
>
> 2012/9/25 Stéphane Guidoin <[email protected]> wrote:
>> Thanks for making this conversation so interesting ;)
>
> Having started this thread I also have to thank you all!
>
> I only like to point again to some theoretical insights about
> "Gamification" given by this class (it's free!):
> https://class.coursera.org/gamification-2012-001/class/index
> (funny question from the course syllabus: "Is this course gamified?" :->)
>
> -- Stefan
>
>
> 2012/9/25 Stéphane Guidoin <[email protected]>:
>> Thanks for making this conversation so interesting ;)
>>
>> To come back on Kate's comment: Recently I had a discussion with some game
>> designers (about "gamification" of the use of public transportation). Their
>> main point was the following: if you start giving some incentives for some
>> stuff that people could do by themselves, you transform a task into a quest
>> for the incentive and you destroy self motivation. The higher the incentive,
>> the more destructive. After that, people will expect an incentive to do it
>> again. Basically, once you started giving some incentives, you might have to
>> maintain them for ever. When it's badges, it's not such a big deal, but when
>> it comes to real things, it can become much more difficult to deal with.
>> (You have similar arguments/discussion in the children education literature)
>>
>> This vision/explanation is a bit extrem but it's important to know this kind
>> of side effect of "incentivisation" (which is one of the important element
>> of "gamification" that is not known enough).
>>
>> Many of the recent game designs since the first online muti-player games
>> rely on the sense of community and self-organization. So it comes close to
>> what Aaron said. We fall back on another buzzword: community management.
>> There's a lot of that in order to have initiative like OSM (and open source
>> software) to thrive and be fun.
>>
>> (As for projections, Aaron... I still have difficulties to see them as a
>> game. :p)
>>
>> Steph
>>
>> On Tue, Sep 25, 2012 at 7:43 AM, Aaron Straup Cope
>> <[email protected]> wrote:
>>>
>>> There was an expression that got floated around Flickr a lot about
>>> building "small tools for self-organization".
>>>
>>> Which meant that you designed something with an actual goal or function in
>>> mind but whose functional "fence posts" where only high enough to channel
>>> the behaviour but no so high that they couldn't be easily jumped.
>>>
>>> This happened all the time. People build elaborate "games" on top of
>>> tagging and groups. Given any system that is both easy and fun (or reward
>>> enough) they will build a "game" around it because it makes life a little
>>> bit better.
>>>
>>> Denis Crowley's history of the badges at 4sq remains one of the best
>>> examples of this. To hear the story the badges started as a funny-haha thing
>>> and it was the users themselves who turned it into a "game".
>>>
>>> The problem is that geo has always been a game; if map projections aren't
>>> a game then I no longer know how to make sense of the world.
>>>
>>> It's not clear to me whether we're talking about play or just a TO DO list
>>> (tasks) dressed up as a game.
>>>
>>> It seems like a tricky road for GIS in the abstract, and OSM specifically,
>>> to go down because both are (mostly) concerned with a more-accurate-than-not
>>> ground truth. That will out of necessity make for some pretty cerebral
>>> games.
>>>
>>> Tweaking the OSM tagging system to show the LHC at CERN is awesome
>>> (really) but the project becomes something else entirely if everyone uses it
>>> as a continual partial mood-ring.
>>>
>>> Rather than thinking about "gamifying" geo maybe it's more useful just to
>>> think about specific goals with clear reasoning and simple, elegant
>>> interfaces for accomplishing them.
>>>
>>> Which sounds a lot like...
>>>
>>> Cheers,
>>>
>>>
>>>
>>>
>>> On 9/25/12 3:07 AM, Stefan Keller wrote:
>>>>
>>>> Anselm,
>>>>
>>>> I think one should differenciate between "Serious Games" and "Gamified
>>>> Applications".
>>>>
>>>> You are describing educational games aka "Serious Games" (and
>>>> http://lemonopoly.org is actually cool!) - and I'm more after making
>>>> repetitive  (but high level) tasks inside a broader application more
>>>> fun. In the latter there's a grey zone to pure entertainment, like
>>>> "play as you commute" or when you are idle, while in fact you are
>>>> contributing to capturing and quality checking of map data.
>>>>
>>>> Yours, S.
>>>>
>>>>
>>>>
>>>> 2012/9/25 Anselm Hook <[email protected]>:
>>>>>
>>>>> Echoing Kevin: 'gamification' doesn't really make sense to me; it
>>>>> doesn't capture the essence of what is going on - it's not an awful
>>>>> term but it is kind of like a bubble gum theory - it doesn't explain
>>>>> it just recasts in new language.
>>>>>
>>>>> The term I like more is 'cartoonification' : taking the complexity of
>>>>> the world and translating into something that anybody can understand.
>>>>> People are pretty busy and don't really have time to understand
>>>>> complex ideas in every domain - games are a way to connect goals to
>>>>> primal human instincts... and well I dunno.. more fun.
>>>>>
>>>>> Recently my team launched an app called Dekko - http://dekko.co that
>>>>> explores the technical requirements around this; we're doing "strong
>>>>> AR" where we tightly bind augmented information on top of the real
>>>>> world by building a 3d point cloud in real time that you can overlay
>>>>> data on. It could be used for those kinds of apps ( as the technology
>>>>> improves ).
>>>>>
>>>>> For example some day (as I've mentioned ad nauseum) I really want to
>>>>> try build a watershed modeler where you can hold up AR glasses and
>>>>> look around you and see nearby watersheds and cartoonified versions of
>>>>> some of the wildlife. I was thinking fishes would be easiest. Each
>>>>> fish would be a proxy stand in for say 10000 fish and it's health and
>>>>> demeanor would hint at the underlying data. The idea then would be to
>>>>> try daylight streams, remove dams or tires and garbage, remove
>>>>> concrete channels etc - and otheriwse heal streams. The fishes would
>>>>> become your friends and thank you as the river system health
>>>>> improved... (or die horrible deaths).
>>>>>
>>>>> Also, personally my friend Chach and I recently did
>>>>> http://lemonopoly.org which is a slow game - designed to be played out
>>>>> over a period of a decade or so. It is an urban agriculture focused
>>>>> experience where the win condition is "to make the Bay Area lemon
>>>>> independent". There are viruses affecting lemon trees and other
>>>>> concerns which help connect a fun light game experience to something
>>>>> that has real meaning.
>>>>>
>>>>> I usually have 3 critieria for work: 1) It should be fun to do 2) It
>>>>> should cover its own costs 3) It should have meaning. I like the idea
>>>>> of connecting games to the real world because the real world is
>>>>> awesome and I don't really like being inside very much anyway; so
>>>>> helping other people value the outside too I figure would make more
>>>>> outside exist.
>>>>>
>>>>> There's a huge community of experience designers in the bay area who
>>>>> do stuff like that - JTTEON is an amazing example of this. Has totally
>>>>> changed how I see city streets. There's also the Come Out and Play
>>>>> festival going on soon... http://comeoutandplaysf.org/ ... and too
>>>>> much other stuff to scribble in the margins of this brief note...
>>>>>
>>>>> a
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Sep 24, 2012 at 8:17 PM, Eric Wolf <[email protected]> wrote:
>>>>>>
>>>>>> The USGS National Map Corps (
>>>>>> http://nationalmap.gov/TheNationalMapCorps/ )
>>>>>> is hoping to use game-like concepts in the future. There is a stated
>>>>>> intent
>>>>>> to engage Scouts, 4H and schools. Because the program only works on a
>>>>>> small
>>>>>> set of features, it's easier to guide people towards quality rather
>>>>>> than
>>>>>> quantity. The USGS is specifically trying to create program that is
>>>>>> sustainable and ensures completeness. There will be an "editorial"
>>>>>> level
>>>>>> called Adopt-a-Quad which is designed to encourage quality review. The
>>>>>> great
>>>>>> thing about something like a scout badge is that every year there are
>>>>>> new
>>>>>> scouts reaching the level where they want to acquire the badge
>>>>>> (sustainable). By "gamifying" the Adopt-a-Quad, the more remote areas
>>>>>> stand
>>>>>> a better change of being mapped (completeness).
>>>>>>
>>>>>> -Eric Wolf
>>>>>> (Speaking unofficially)
>>>>>>
>>>>>> P.S. The USGS is still working on the Open File Report on Phase 2 of
>>>>>> the
>>>>>> program that includes data relating quantity and quality. Watch for
>>>>>> those
>>>>>> publications soon.
>>>>>>
>>>>>> -=--=---=----=----=---=--=-=--=---=----=---=--=-=-
>>>>>> Eric B. Wolf                           720-334-7734
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Mon, Sep 24, 2012 at 4:49 PM, Stefan Keller <[email protected]>
>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> Recently I stumbled upon Gamification. Seems to be a hype now.
>>>>>>> Does anybody have experience with (or ideas about) "Gamification of
>>>>>>> GIS" and/or "Gamification of OpenStreetMap"?
>>>>>>>
>>>>>>> Yours, Stefan
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Geowanking mailing list
>>>>>>> [email protected]
>>>>>>> http://geowanking.org/mailman/listinfo/geowanking_geowanking.org
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> @anselm 415 215 4856 http://twitter.com/anselm
>>>>>
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>>>>
>>>>
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>>
>>
>>
>>
>> --
>> Stéphane Guidoin
>> Director, Transportation
>> Open North
>> 514-862-0084
>> http://opennorth.ca
>> Twitter: @opennorth / @hoedic
>>
>>
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