Anselm, I think one should differenciate between "Serious Games" and "Gamified Applications".
You are describing educational games aka "Serious Games" (and http://lemonopoly.org is actually cool!) - and I'm more after making repetitive (but high level) tasks inside a broader application more fun. In the latter there's a grey zone to pure entertainment, like "play as you commute" or when you are idle, while in fact you are contributing to capturing and quality checking of map data. Yours, S. 2012/9/25 Anselm Hook <[email protected]>: > Echoing Kevin: 'gamification' doesn't really make sense to me; it > doesn't capture the essence of what is going on - it's not an awful > term but it is kind of like a bubble gum theory - it doesn't explain > it just recasts in new language. > > The term I like more is 'cartoonification' : taking the complexity of > the world and translating into something that anybody can understand. > People are pretty busy and don't really have time to understand > complex ideas in every domain - games are a way to connect goals to > primal human instincts... and well I dunno.. more fun. > > Recently my team launched an app called Dekko - http://dekko.co that > explores the technical requirements around this; we're doing "strong > AR" where we tightly bind augmented information on top of the real > world by building a 3d point cloud in real time that you can overlay > data on. It could be used for those kinds of apps ( as the technology > improves ). > > For example some day (as I've mentioned ad nauseum) I really want to > try build a watershed modeler where you can hold up AR glasses and > look around you and see nearby watersheds and cartoonified versions of > some of the wildlife. I was thinking fishes would be easiest. Each > fish would be a proxy stand in for say 10000 fish and it's health and > demeanor would hint at the underlying data. The idea then would be to > try daylight streams, remove dams or tires and garbage, remove > concrete channels etc - and otheriwse heal streams. The fishes would > become your friends and thank you as the river system health > improved... (or die horrible deaths). > > Also, personally my friend Chach and I recently did > http://lemonopoly.org which is a slow game - designed to be played out > over a period of a decade or so. It is an urban agriculture focused > experience where the win condition is "to make the Bay Area lemon > independent". There are viruses affecting lemon trees and other > concerns which help connect a fun light game experience to something > that has real meaning. > > I usually have 3 critieria for work: 1) It should be fun to do 2) It > should cover its own costs 3) It should have meaning. I like the idea > of connecting games to the real world because the real world is > awesome and I don't really like being inside very much anyway; so > helping other people value the outside too I figure would make more > outside exist. > > There's a huge community of experience designers in the bay area who > do stuff like that - JTTEON is an amazing example of this. Has totally > changed how I see city streets. There's also the Come Out and Play > festival going on soon... http://comeoutandplaysf.org/ ... and too > much other stuff to scribble in the margins of this brief note... > > a > > > > > > On Mon, Sep 24, 2012 at 8:17 PM, Eric Wolf <[email protected]> wrote: >> The USGS National Map Corps ( http://nationalmap.gov/TheNationalMapCorps/ ) >> is hoping to use game-like concepts in the future. There is a stated intent >> to engage Scouts, 4H and schools. Because the program only works on a small >> set of features, it's easier to guide people towards quality rather than >> quantity. The USGS is specifically trying to create program that is >> sustainable and ensures completeness. There will be an "editorial" level >> called Adopt-a-Quad which is designed to encourage quality review. The great >> thing about something like a scout badge is that every year there are new >> scouts reaching the level where they want to acquire the badge >> (sustainable). By "gamifying" the Adopt-a-Quad, the more remote areas stand >> a better change of being mapped (completeness). >> >> -Eric Wolf >> (Speaking unofficially) >> >> P.S. The USGS is still working on the Open File Report on Phase 2 of the >> program that includes data relating quantity and quality. Watch for those >> publications soon. >> >> -=--=---=----=----=---=--=-=--=---=----=---=--=-=- >> Eric B. Wolf 720-334-7734 >> >> >> >> >> >> On Mon, Sep 24, 2012 at 4:49 PM, Stefan Keller <[email protected]> wrote: >>> >>> Hi, >>> >>> Recently I stumbled upon Gamification. Seems to be a hype now. >>> Does anybody have experience with (or ideas about) "Gamification of >>> GIS" and/or "Gamification of OpenStreetMap"? >>> >>> Yours, Stefan >>> >>> _______________________________________________ >>> Geowanking mailing list >>> [email protected] >>> http://geowanking.org/mailman/listinfo/geowanking_geowanking.org >> >> >> >> _______________________________________________ >> Geowanking mailing list >> [email protected] >> http://geowanking.org/mailman/listinfo/geowanking_geowanking.org >> > > > > -- > @anselm 415 215 4856 http://twitter.com/anselm > > _______________________________________________ > Geowanking mailing list > [email protected] > http://geowanking.org/mailman/listinfo/geowanking_geowanking.org _______________________________________________ Geowanking mailing list [email protected] http://geowanking.org/mailman/listinfo/geowanking_geowanking.org
