On Tuesday 06 March 2007 05:03, Sven Neumann wrote:
> Hi,
> I have read through the list at
> http://wiki.gimp.org/gimp/SummerOfCode and I think we need to
> triage the list and try to come up with fewer but more detailed
> proposals. Here are some comments to get us started:
I added some more ideas to the list on the wiki I think could be 
feasible as GSoC projects:

 * Enhancing Painting with parameter curves 
   Currently there are quite a few options to use with the paint 
tools, however, mapping how these options could vary with pressure, 
tilt, speed, angle of painting is somewhat limited. A complete tabbed 
dock, where new curves could be added that would map one input 
variable to paint option could increase several fold the options 
available to artists. A request for this is drafted in 
[http://bugzilla.gnome.org/show_bug.cgi?id=119240|bug #119240].
 * Categories for brushes, fonts, gradients and palettes
  If one adds too many fonts or brushes to GIMP, they quickly become 
un-manageable through the existing UI. Implementing a way of 
organizing these resources in sub-categories, in a way that one 
resource could be present in more than one category (like thrugh the 
use of tags) in a nice UI could overcome these limitations;

 * Font Selector Widget
   We need something better. Something that is reusable.  Something to 
turn choosing fonts into a pleasure, rather than a pain. Something to 
leave the competition on the dust.

And I also came up with this idea, but did not add it to the wiki, 
because it certainl should have further consideration from the 
developers, more than the others, to get toeven a rughidea of what 
will be needed:
* Layer Folders UI
   With the upcoming integration of GEGL, there finally will be 
internal support for layer grouping, even more than one level of it.  
Aide form the work on the core, we will need a good UI to be the 
evolution of the current layers dialog. If the GIMP will only allow 
nested layers, then this should be mroe or less trivial. If GIMP will 
allow full usage of GEGL, and allow the same layer to be used as 
source for multiple operations then we will need a brilliant UI. 

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