- GEGL Unsharpen Mask: AFAICS, the values are the same of the regular
unsharp mask filter, but it has a larger scale. It allows extreme values (i
guess it makes sense for really high resolutions)

- View at Simulated Output: That's what the "point to point" option allows
when deactivated.

- Noise Reduction: There are several great plugins for noise reduction:
Greycstoration and wavelet denoise being a couple of them (Greystoration is
really impressive).

- High Dynamic Range Imaging: There is a exposure blending script that
allows too merge 3 different exposures in one image, The resulting image
isn't an HDRI though.
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