To clarify, you are suggesting the on screen pointer icon/sprite could
show the actual brush as it would look painted with a single mouse
click, but once painting/holding the mouse down it would render as a
cross hair? And once the mouse is released it would turn back to a
That should keep the response faster when painting then, right?
That would great for a mouse user, but would it work for a size
dynamic tablet user?
On 9/11/09, peter sikking <pe...@mmiworks.net> wrote:
> second try sending this...
> (peter) yahvuu wrote:
>>>>> what about printing a semi transparent copy of the actual brush
>>>>> on the
>>>> exactly what I thought.
>>> Even though I think the patch made the brush outline better for
>>> fuzzy brushes, it is still not without flaws. Let's ignore the
>>> patch and aim for the above instead
>> i guess what works best is to display the brush outline while
>> drawing and to use the brush stamp when idling.
>> If you want to test-drive the look and feel, here's a flash applet
>> featuring various outline designs:
> I tried that, and although I would not call that exactly a solution,
> it did help to observe some things:
> - it is fantastic to see a fuzzy/grunge brush as a real
> "copy of the actual brush" when one is not painting, but it has to
> _contrast_ with what is under it or else it just disappears. When it
> contrasts (some X-OR variation, or so) I think it should not be semi
> transparent anymore, just exactly reflect the brush alpha value for
> each of its 'pixels'.
> - that really opens up what (dynamic) paint parameters should be
> reflected by the brush when not painting: looks like brush geometry
> (brush, scale, aspect ratio, angle) yes, hardness: maybe, rest
> (opacity, spacing, jitter, color(gradient)) no.
> - when painting, first I feel that this outline is a lousy
> for a brush. next I notice that getting the 'brush' out of the way and
> showing the immediate paint result rules. so now I am thinking:
> what about no outline at all and just a cross-hair for mouse position
> when the mouse is down?
> founder + principal interaction architect
> man + machine interface works
> http://mmiworks.net/blog : on interaction architecture
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