> The space bar is invaluable as a way to move the image withing
> its window. Why do you want to confiscate existing possibilties,
> instead of unused keyboard and mouse combinations?

This is why I said *tapping* the space bar. Since moving around the
image is strictly a hold button action, the space bar could still have
the secondary action of showing the menu when it's tapped. Not the
best idea, perhaps, but certainly accessible.

> I would suggest you to propose new combinations for interesting,
> new capabilities, but not try to remove somewhat which has existed
> from the first version of GIMP, simply because you don't use it.

But the thing is, I did not expect that many people actually *are*
using it. Sure, I have a personal perspective, but general imporoved
usability for everyone is what I'd think about first. And about this
point itself, in the suggestion this was a reply to, none of the
original functionality *was* actually removed. I suggested to have the
context menu with the original options (File, ...) below the
context-sensitive options.

At this point, I think a context-sensitive context menu would work
better than my initial suggestion about having a secondary tool,
because a context menu certainly is more useful. But I also think it
would be useful if there was a way to save your current tool/color
settings and then load them later, for a quick switch between them.
But that's a different suggestion now.

> we could have another key do the secondary tool thing.

Yeah, that would work nicely.

I'm glad there is a discussion going on about the context menu now,
because such a feature could definitely come in useful (as long as
it's executed right).

2010/7/26 Alexia Death <alexiade...@gmail.com>:
> 2010/7/26 Fredrik Alströmer <r...@excu.se>:
>> Consider a button/key which you press, which brings up
>> a circle of tools around the mouse pointer, perhaps an inch or two in
>> diameter (keeping it animated improves visual coherence, or so I've
>> been told, perhaps have them zoom out from under the cursor), move
>> your mouse to your tool (which could expand a little to make it a
>> bigger target) and let go of the button/key to choose it.
>> Sub-tools/variants could be a bit farther away (perhaps a bit smaller,
>> and a bit transparent), in the same direction.
> I personally quite like the idea but GIMP currently lacks the
> infrastructure to have such feature.  Computer games have a slight
> advantage of not having to deal with window managers  and toolkit
> limitations as a rule. The whole UI is custom rendered anyway. There
> seems to be a consensus that on canvas widgets are needed however.
> There is GSoC project slightly related, but I dont know how that
> progresses. Guiguru has final word on these things usually, so
> discussing this in depth with him might be good, if you plan to have a
> go at it.
> --
> --Alexia
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