Yes,
now is perfect.
I'm testing now various swf files to see CPU differences
Il giorno 17/mag/09, alle ore 12:17, Wei Cao ha scritto:
sorry, I forgot to set _validbounds in the patch, try this one, plz
tell me if it works.
2009/5/17 Andrea Palmatè <and...@amigasoft.net>
i'm trying to add this patch to my current AOS4 gui based on the SDL
one but seems that _drawbounds.size() is always = 0 since the render
function exit always at first if
of course, without this patch the files are played correctly
i'm miss something or you forgot to post some other files?
Andrea
Il giorno 16/mag/09, alle ore 07:32, Wei Cao ha scritto:
Sorry, I don't know how to send the patch to bzr repository.
Instead, I make a patch via bzr diff, is that enough? Laugh, this
is my first time to use bzr.
The hack on agg renderer is not stable now, I think I would spend
more time on it before I contribute it.
2009/5/15 strk <s...@keybit.net>
On Wed, May 06, 2009 at 01:55:13AM +0800, Wei Cao wrote:
> I read gnash's source, and added a setInvalidatedRegions call in
SDLGui, to
> set invalidated regions in the renderer after
movie_root::advance(), before
> movie_root::display(). That helps a lot, but performance is still
not
> satisfied.
Would you mind contributing your patch to SDL gui ?
--strk;
Free GIS & Flash consultant/developer () ASCII Ribbon Campaign
http://foo.keybit.net/~strk/services.html /\ Keep it simple!
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