hey Shaun. I tough just about the enchansements over new 3D API - maybe they will be the key to the new release, because with this super acceleration ( if it is available ) users can unleash very high performance, as well give a new directions to the developers, which is a bit locked now due to those 30 fps :) And i tried the maps with Flash 11, and there is a few events which sometime throwing an exceptions... ( idk - maybe my code could be aswell not well aligned to the specifications ).. but still i think it will be a really good to see the progress goin into this directions. best regards - Yordan :)
On Sat, Apr 2, 2011 at 12:17 AM, Shaun <[email protected]> wrote: > Hi Yordan, > > Always good to see some enthusiasm regarding new technology. Just > wondering what you think the maps will get out of targeting flash player 11. > Whatever flash player version is targeted during compilation will be the > required flash player version, so targeting 11 when it's still an early beta > build (calling it incubator now I guess) definitely isn't going to happen > right now. I believe a lot of the optimization that will benefit the maps > API won't require recompilation of the project but rather are internal > mechanisms of the Flash player that have changed (so in just having the > newest version you'll get some benefit, but without changing code to utilize > new methods exposed through the flash player recompilation won't do anything > in itself). I'm hoping Google is working to get the vector based maps > working in Flash (as they're working to make this happen in the mobile arena > currently from what I've heard). Either way without writing the code in > such a way that it takes advantage of the GPU acceleration provided by the > new Molehill API I don't think we'll see drastic change (though this will be > good for the 2.5D maps and the possibility of porting Google Earth to AS3, > not that it affects me much but it sure would be cool). > > Could you point me to what you're referring to with events, I haven't seen > anything about that with regard to FP11. Also excited to see what comes out > of Alternativa3D, Away3D, and Zest3D as they integrate the molehill changes, > I'm also curious how these will fair with regard to games being converted > with Alchemy vs. new titles created from scratch in AS3 using these APIs > (admittedly I'm pretty naive about the whole thing so if anyone would like > to fill me in on any insider information, that would be nice). > > Agreed on the continual awesomeness delivered by Adobe (and previously by > Macromedia when really there was no competition, sometimes I miss > Macromedia, good thing for the way back machine > http://replay.waybackmachine.org/19981212032728/http://www.shockrave.com/ > http://replay.waybackmachine.org/19961109214621/http://www.macromedia.com/ > > http://replay.waybackmachine.org/19970329032254/http://www.macromedia.com/ > ). > > Thanks, > Shaun > > -- > You received this message because you are subscribed to the Google Groups > "Google Maps API For Flash" group. > To post to this group, send email to > [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/google-maps-api-for-flash?hl=en. > -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
