hey Shaun.
I tough just about the enchansements over new 3D API - maybe they will be
the key to the new release, because with this super acceleration ( if it is
available ) users can unleash very high performance, as well give a new
directions to the developers, which is a bit locked now due to those 30 fps
:)
And i tried the maps with Flash 11, and there is a few events which sometime
throwing an exceptions... ( idk - maybe my code could be aswell not well
aligned to the specifications ).. but still i think it will be a really good
to see the progress goin into this directions.
best regards - Yordan :)

On Sat, Apr 2, 2011 at 12:17 AM, Shaun <[email protected]> wrote:

> Hi Yordan,
>
> Always good to see some enthusiasm regarding new technology.  Just
> wondering what you think the maps will get out of targeting flash player 11.
>  Whatever flash player version is targeted during compilation will be the
> required flash player version, so targeting 11 when it's still an early beta
> build (calling it incubator now I guess) definitely isn't going to happen
> right now.  I believe a lot of the optimization that will benefit the maps
> API won't require recompilation of the project but rather are internal
> mechanisms of the Flash player that have changed (so in just having the
> newest version you'll get some benefit, but without changing code to utilize
> new methods exposed through the flash player recompilation won't do anything
> in itself).  I'm hoping Google is working to get the vector based maps
> working in Flash (as they're working to make this happen in the mobile arena
> currently from what I've heard).  Either way without writing the code in
> such a way that it takes advantage of the GPU acceleration provided by the
> new Molehill API I don't think we'll see drastic change (though this will be
> good for the 2.5D maps and the possibility of porting Google Earth to AS3,
> not that it affects me much but it sure would be cool).
>
> Could you point me to what you're referring to with events, I haven't seen
> anything about that with regard to FP11.  Also excited to see what comes out
> of Alternativa3D, Away3D, and Zest3D as they integrate the molehill changes,
> I'm also curious how these will fair with regard to games being converted
> with Alchemy vs. new titles created from scratch in AS3 using these APIs
> (admittedly I'm pretty naive about the whole thing so if anyone would like
> to fill me in on any insider information, that would be nice).
>
> Agreed on the continual awesomeness delivered by Adobe (and previously by
> Macromedia when really there was no competition, sometimes I miss
> Macromedia, good thing for the way back machine
> http://replay.waybackmachine.org/19981212032728/http://www.shockrave.com/
> http://replay.waybackmachine.org/19961109214621/http://www.macromedia.com/
>
> http://replay.waybackmachine.org/19970329032254/http://www.macromedia.com/
> ).
>
> Thanks,
> Shaun
>
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