pretty cool stuff... I was wondering if you could create a
tessellation pattern based on the mesh color... So that you could have
less structure on areas that are green and the curvature is pretty
mild.  But in the Blue and Red areas, you could tesselate your surface
to generate a higher degree mesh.  I was looking at a definition that
quantx posted yesterday 
http://groups.google.com/group/grasshopper3d/browse_thread/thread/bdca33da2fbc6f11?hl=en#
that pretty much did this.  I was thinking that if you could create a
diagrid from the tessellation lines, that you could make an intuitive
structure that put more diagrid struts where it needed it, and removed
diagrid struts when the curvature didn't require it.  I feel like
there could be some sort of union between his definition and your
gradient definition.  Thoughts?
-Andy

On Nov 5, 1:54 pm, visose <[EMAIL PROTECTED]> wrote:
> A variation of the example i posted in this 
> thread:http://groups.google.com/group/grasshopper3d/browse_thread/thread/bdc...
> (the previous example was a height map)
>
> This is an example of gaussian curvature analysis using the new mesh
> and gradient 
> components.http://grasshopper3d.googlegroups.com/web/curvatureanalysis.jpg
> One of the surfaces is rhino's built in curvature, the other is
> completely made in grasshopper, guess which!

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