Oops... the previous definition just created the distortion in the z
axis, here's an updated definition that creates the distortion
perpendicular to the surface.
http://grasshopper3d.googlegroups.com/web/surfacedisplacementdef2.jpg

btw, you can't see the back side of the surface on the previous image
because o forgot to make the material 2 sided.

On Nov 7, 4:38 pm, visose <[EMAIL PROTECTED]> wrote:
> NOTE: use the "ShrinkTrimmedSrf" command in the surface for better
> results.
>
> On Nov 7, 4:33 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > Here's another example of a new component. I've noticed many of the
> > posted definitions that require you to link a surface created in rhino
> > fail if you input a trimmed surface. This example creates a sort of
> > "displacement" on a given trimmed surface. It uses two graphs to
> > deform the surface, one graph for the U direction and another for the
> > V direction. The graphs have been greatly improved in its ease of use.
> > It would be nice if it had inputs for the domain like the gradient
> > component.http://grasshopper3d.googlegroups.com/web/surfacedisplacement.jpghttp...
>
> > On Nov 6, 9:44 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > > Rchitekt:
> > > Good idea. I think you can do the same thing or similar without
> > > scripting using this approach. At least you can create a grid of
> > > points on the surface, and cull points on the less curvature areas so
> > > you have a denser cloud of points in the areas with more curvature.
> > > Maybe you need a scripting component to sort the points and create an
> > > organized set of curves.
> > > This is an example of placing opaque panels where there's more
> > > curvature. It's a bit messy, but is some sort of example of placing
> > > denser material where needed without 
> > > scripting:http://grasshopper3d.googlegroups.com/web/panelscurvature.jpg
> > > In this case there are two different densities of structure but you
> > > could have more or infinite.
>
> > > David:
> > > Correct! I thought placing the curvature options window next to the
> > > grasshopper surface would fool everyone :(
>
> > > On Nov 5, 11:05 pm, Rchitekt <[EMAIL PROTECTED]> wrote:
>
> > > > pretty cool stuff... I was wondering if you could create a
> > > > tessellation pattern based on the mesh color... So that you could have
> > > > less structure on areas that are green and the curvature is pretty
> > > > mild.  But in the Blue and Red areas, you could tesselate your surface
> > > > to generate a higher degree mesh.  I was looking at a definition that
> > > > quantx posted 
> > > > yesterdayhttp://groups.google.com/group/grasshopper3d/browse_thread/thread/bdc...
> > > > that pretty much did this.  I was thinking that if you could create a
> > > > diagrid from the tessellation lines, that you could make an intuitive
> > > > structure that put more diagrid struts where it needed it, and removed
> > > > diagrid struts when the curvature didn't require it.  I feel like
> > > > there could be some sort of union between his definition and your
> > > > gradient definition.  Thoughts?
> > > > -Andy
>
> > > > On Nov 5, 1:54 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > > > > A variation of the example i posted in this 
> > > > > thread:http://groups.google.com/group/grasshopper3d/browse_thread/thread/bdc...
> > > > > (the previous example was a height map)
>
> > > > > This is an example of gaussian curvature analysis using the new mesh
> > > > > and gradient 
> > > > > components.http://grasshopper3d.googlegroups.com/web/curvatureanalysis.jpg
> > > > > One of the surfaces is rhino's built in curvature, the other is
> > > > > completely made in grasshopper, guess which!

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