NOTE: use the "ShrinkTrimmedSrf" command in the surface for better results.
On Nov 7, 4:33 pm, visose <[EMAIL PROTECTED]> wrote: > Here's another example of a new component. I've noticed many of the > posted definitions that require you to link a surface created in rhino > fail if you input a trimmed surface. This example creates a sort of > "displacement" on a given trimmed surface. It uses two graphs to > deform the surface, one graph for the U direction and another for the > V direction. The graphs have been greatly improved in its ease of use. > It would be nice if it had inputs for the domain like the gradient > component.http://grasshopper3d.googlegroups.com/web/surfacedisplacement.jpghttp://grasshopper3d.googlegroups.com/web/surfacedisplacementdef.jpg > > On Nov 6, 9:44 pm, visose <[EMAIL PROTECTED]> wrote: > > > Rchitekt: > > Good idea. I think you can do the same thing or similar without > > scripting using this approach. At least you can create a grid of > > points on the surface, and cull points on the less curvature areas so > > you have a denser cloud of points in the areas with more curvature. > > Maybe you need a scripting component to sort the points and create an > > organized set of curves. > > This is an example of placing opaque panels where there's more > > curvature. It's a bit messy, but is some sort of example of placing > > denser material where needed without > > scripting:http://grasshopper3d.googlegroups.com/web/panelscurvature.jpg > > In this case there are two different densities of structure but you > > could have more or infinite. > > > David: > > Correct! I thought placing the curvature options window next to the > > grasshopper surface would fool everyone :( > > > On Nov 5, 11:05 pm, Rchitekt <[EMAIL PROTECTED]> wrote: > > > > pretty cool stuff... I was wondering if you could create a > > > tessellation pattern based on the mesh color... So that you could have > > > less structure on areas that are green and the curvature is pretty > > > mild. But in the Blue and Red areas, you could tesselate your surface > > > to generate a higher degree mesh. I was looking at a definition that > > > quantx posted > > > yesterdayhttp://groups.google.com/group/grasshopper3d/browse_thread/thread/bdc... > > > that pretty much did this. I was thinking that if you could create a > > > diagrid from the tessellation lines, that you could make an intuitive > > > structure that put more diagrid struts where it needed it, and removed > > > diagrid struts when the curvature didn't require it. I feel like > > > there could be some sort of union between his definition and your > > > gradient definition. Thoughts? > > > -Andy > > > > On Nov 5, 1:54 pm, visose <[EMAIL PROTECTED]> wrote: > > > > > A variation of the example i posted in this > > > > thread:http://groups.google.com/group/grasshopper3d/browse_thread/thread/bdc... > > > > (the previous example was a height map) > > > > > This is an example of gaussian curvature analysis using the new mesh > > > > and gradient > > > > components.http://grasshopper3d.googlegroups.com/web/curvatureanalysis.jpg > > > > One of the surfaces is rhino's built in curvature, the other is > > > > completely made in grasshopper, guess which!
