Maybe this should go in the "Data Visualization" thread...

It's based on an example from Rhinoscript101 which uses vertex color
to show the proximity between points on a mesh cube and a reference
surface.

The results are more practical than exciting, but everything updates
in real time when the orientation of either the cube or the surface is
modified.

http://groups.google.com/group/grasshopper3d/web/proximity.png
http://groups.google.com/group/grasshopper3d/web/proximity_110508.ghx

taz

On Nov 5, 5:05 pm, Rchitekt <[EMAIL PROTECTED]> wrote:
> pretty cool stuff... I was wondering if you could create a
> tessellation pattern based on the mesh color... So that you could have
> less structure on areas that are green and the curvature is pretty
> mild.  But in the Blue and Red areas, you could tesselate your surface
> to generate a higher degree mesh.  I was looking at a definition that
> quantx posted 
> yesterdayhttp://groups.google.com/group/grasshopper3d/browse_thread/thread/bdc...
> that pretty much did this.  I was thinking that if you could create a
> diagrid from the tessellation lines, that you could make an intuitive
> structure that put more diagrid struts where it needed it, and removed
> diagrid struts when the curvature didn't require it.  I feel like
> there could be some sort of union between his definition and your
> gradient definition.  Thoughts?
> -Andy
>
> On Nov 5, 1:54 pm, visose <[EMAIL PROTECTED]> wrote:
>
>
>
> > A variation of the example i posted in this 
> > thread:http://groups.google.com/group/grasshopper3d/browse_thread/thread/bdc...
> > (the previous example was a height map)
>
> > This is an example of gaussian curvature analysis using the new mesh
> > and gradient 
> > components.http://grasshopper3d.googlegroups.com/web/curvatureanalysis.jpg
> > One of the surfaces is rhino's built in curvature, the other is
> > completely made in grasshopper, guess which!- Hide quoted text -
>
> - Show quoted text -

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