Got it to work on individual objects as well: http://groups.google.com/group/grasshopper3d/web/GH_Shader_Victory.png
-- David Rutten Robert McNeel & Associates On Nov 19, 10:40 am, David Rutten <[EMAIL PROTECTED]> wrote: > Hi Visose, > > "does the grasshopper material create multiple materials from one > component if you input a list of values?" > > Yes, the component that creates a material works just like any other > component, if you have multiple inputs, you'll get multiple outputs. > The problem is the preview component. I had to do some naughty hacky > stuff to get this to work at all within the current system, and the > need-a-separate-component-for-custom-previews solution is not to my > liking at all. However, implementing it the way I would like it means > weeks of development (luckily it wouldn't just benefit this one > aspect, it would be a good improvement of the GH interface in > general). > > At the moment the Preview component only looks at the first material > in the input list, but I'll probably be able to fix that before I > release this. > > -- > David Rutten > Robert McNeel & Associates > > On Nov 18, 11:41 pm, visose <[EMAIL PROTECTED]> wrote: > > > Fiiinally! :P So I guess you can't render them yet. Still, it will > > assist the design process in several ways. It will let you see what > > you are doing in large definitions and will allow you to make better > > decisions thanks to the better visualization of the final product. > > Btw, I guess it does, but to be sure: does the grasshopper material > > create multiple materials from one component if you input a list of > > values? This has to be! > > > On Nov 18, 10:23 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > >http://groups.google.com/group/grasshopper3d/web/GH_Material_Override... > > > > I still need to figure out how to include the material during baking > > > though... > > > > -- > > > David Rutten > > > Robert McNeel & Associates > > > > On Nov 18, 7:06 am, taz <[EMAIL PROTECTED]> wrote: > > > > > I spy the color component... > > > > >http://grasshopper3d.googlegroups.com/web/TwoStepSubdivision.png > > > > > taz > > > > > On Nov 17, 7:14 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > > The next release of Grasshopper will have a very basic shading > > > > > component which will allow you to display geometry with a custom made > > > > > material or an existing RDK material. > > > > > I haven't been able to make it work with Baking yet, but I may post- > > > > > pone that until I've made a proper interface for this. > > > > > > -- > > > > > David Rutten > > > > > Robert McNeel & Associates > > > > > > On Nov 16, 11:42 pm, fraguada <[EMAIL PROTECTED]> wrote: > > > > > > > Meshes are set up to receive per vertex color. > > > > > > > Luis > > > > > > > On Nov 16, 2:32 am, carter <[EMAIL PROTECTED]> wrote: > > > > > > > > is there a way to color objects? > > > > > > > i see color tools but i can't seem to make them input into > > > > > > > anything. > > > > > > > i am not interested in surface coloring. just something simple, > > > > > > > like > > > > > > > making a box appear blue, instead of red. i would love to control > > > > > > > the > > > > > > > color before baking it and after, so i can figure out which box is > > > > > > > which... > > > > > > > > thanks > > > > > > > > carter
