Hi Visose, S = Shine. Essentially the size of the highlight. There are more settings per shader (ambient, IOR, Reflectivity, Transparency filter, Reflection filter), but these are not visible in the viewport display. Eventually you'll also be able to set textures directly, but that requires a Bitmap data type in Grasshopper.
I don't know how Grasshopper objects will behave with Shadows in Rhino5. I haven't tried GH on Rhino5 yet. Texture mapping is only UV at the moment. I have no components for setting the Texture Coordinates of meshes. These can be added fairly easily, though I don't know if it will be possible to use Rhino Texture Widgets to modify Grasshopper meshes. If all goes well there will be a new release tomorrow. -- David Rutten Robert McNeel & Associates On Nov 20, 2:17 pm, visose <[EMAIL PROTECTED]> wrote: > I want to play too. When is the next release coming? > Lets see if i get the material inputs right from the screenshot: > Kd = difuse (color) > Ks = specular highlight > Ke = emissivity > T = transparency > S = reflection (by elimination) > Did i get close? > > Btw, are you using rhinos opengl pipeline or a custom one? For > example, if in V5 there are real time shadows, will grasshopper get > them automatically or you'll have to implement them separately? > There is no mapping and textures right? I guess this are at the end of > the todo list. > > On Nov 20, 11:50 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > Ahh, colours are fun:http://www.youtube.com/watch?v=lVkvX7IaZRM > > > -- > > David Rutten > > Robert McNeel & Associates > > > On Nov 20, 11:21 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > Got it to work on individual objects as > > > well:http://groups.google.com/group/grasshopper3d/web/GH_Shader_Victory.png > > > > -- > > > David Rutten > > > Robert McNeel & Associates > > > > On Nov 19, 10:40 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > Hi Visose, > > > > > "does the grasshopper material create multiple materials from one > > > > component if you input a list of values?" > > > > > Yes, the component that creates a material works just like any other > > > > component, if you have multiple inputs, you'll get multiple outputs. > > > > The problem is the preview component. I had to do some naughty hacky > > > > stuff to get this to work at all within the current system, and the > > > > need-a-separate-component-for-custom-previews solution is not to my > > > > liking at all. However, implementing it the way I would like it means > > > > weeks of development (luckily it wouldn't just benefit this one > > > > aspect, it would be a good improvement of the GH interface in > > > > general). > > > > > At the moment the Preview component only looks at the first material > > > > in the input list, but I'll probably be able to fix that before I > > > > release this. > > > > > -- > > > > David Rutten > > > > Robert McNeel & Associates > > > > > On Nov 18, 11:41 pm, visose <[EMAIL PROTECTED]> wrote: > > > > > > Fiiinally! :P So I guess you can't render them yet. Still, it will > > > > > assist the design process in several ways. It will let you see what > > > > > you are doing in large definitions and will allow you to make better > > > > > decisions thanks to the better visualization of the final product. > > > > > Btw, I guess it does, but to be sure: does the grasshopper material > > > > > create multiple materials from one component if you input a list of > > > > > values? This has to be! > > > > > > On Nov 18, 10:23 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > > >http://groups.google.com/group/grasshopper3d/web/GH_Material_Override... > > > > > > > I still need to figure out how to include the material during baking > > > > > > though... > > > > > > > -- > > > > > > David Rutten > > > > > > Robert McNeel & Associates > > > > > > > On Nov 18, 7:06 am, taz <[EMAIL PROTECTED]> wrote: > > > > > > > > I spy the color component... > > > > > > > >http://grasshopper3d.googlegroups.com/web/TwoStepSubdivision.png > > > > > > > > taz > > > > > > > > On Nov 17, 7:14 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > > > > > The next release of Grasshopper will have a very basic shading > > > > > > > > component which will allow you to display geometry with a > > > > > > > > custom made > > > > > > > > material or an existing RDK material. > > > > > > > > I haven't been able to make it work with Baking yet, but I may > > > > > > > > post- > > > > > > > > pone that until I've made a proper interface for this. > > > > > > > > > -- > > > > > > > > David Rutten > > > > > > > > Robert McNeel & Associates > > > > > > > > > On Nov 16, 11:42 pm, fraguada <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Meshes are set up to receive per vertex color. > > > > > > > > > > Luis > > > > > > > > > > On Nov 16, 2:32 am, carter <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > is there a way to color objects? > > > > > > > > > > i see color tools but i can't seem to make them input into > > > > > > > > > > anything. > > > > > > > > > > i am not interested in surface coloring. just something > > > > > > > > > > simple, like > > > > > > > > > > making a box appear blue, instead of red. i would love to > > > > > > > > > > control the > > > > > > > > > > color before baking it and after, so i can figure out which > > > > > > > > > > box is > > > > > > > > > > which... > > > > > > > > > > > thanks > > > > > > > > > > > carter
