That looks so sweet. The animation is awesome. I can't wait to try it out. -Andy
On Nov 20, 7:09 am, Stan <[EMAIL PROTECTED]> wrote: > yay! looking forward to it! looks incredible btw. > > On Nov 20, 8:28 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > Hi Visose, > > > S = Shine. Essentially the size of the highlight. There are more > > settings per shader (ambient, IOR, Reflectivity, Transparency filter, > > Reflection filter), but these are not visible in the viewport display. > > Eventually you'll also be able to set textures directly, but that > > requires a Bitmap data type in Grasshopper. > > > I don't know how Grasshopper objects will behave with Shadows in > > Rhino5. I haven't tried GH on Rhino5 yet. > > > Texture mapping is only UV at the moment. I have no components for > > setting the Texture Coordinates of meshes. These can be added fairly > > easily, though I don't know if it will be possible to use Rhino > > Texture Widgets to modify Grasshopper meshes. > > > If all goes well there will be a new release tomorrow. > > > -- > > David Rutten > > Robert McNeel & Associates > > > On Nov 20, 2:17 pm, visose <[EMAIL PROTECTED]> wrote: > > > > I want to play too. When is the next release coming? > > > Lets see if i get the material inputs right from the screenshot: > > > Kd = difuse (color) > > > Ks = specular highlight > > > Ke = emissivity > > > T = transparency > > > S = reflection (by elimination) > > > Did i get close? > > > > Btw, are you using rhinos opengl pipeline or a custom one? For > > > example, if in V5 there are real time shadows, will grasshopper get > > > them automatically or you'll have to implement them separately? > > > There is no mapping and textures right? I guess this are at the end of > > > the todo list. > > > > On Nov 20, 11:50 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > Ahh, colours are fun:http://www.youtube.com/watch?v=lVkvX7IaZRM > > > > > -- > > > > David Rutten > > > > Robert McNeel & Associates > > > > > On Nov 20, 11:21 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > > Got it to work on individual objects as > > > > > well:http://groups.google.com/group/grasshopper3d/web/GH_Shader_Victory.png > > > > > > -- > > > > > David Rutten > > > > > Robert McNeel & Associates > > > > > > On Nov 19, 10:40 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > > > Hi Visose, > > > > > > > "does the grasshopper material create multiple materials from one > > > > > > component if you input a list of values?" > > > > > > > Yes, the component that creates a material works just like any other > > > > > > component, if you have multiple inputs, you'll get multiple outputs. > > > > > > The problem is the preview component. I had to do some naughty hacky > > > > > > stuff to get this to work at all within the current system, and the > > > > > > need-a-separate-component-for-custom-previews solution is not to my > > > > > > liking at all. However, implementing it the way I would like it > > > > > > means > > > > > > weeks of development (luckily it wouldn't just benefit this one > > > > > > aspect, it would be a good improvement of the GH interface in > > > > > > general). > > > > > > > At the moment the Preview component only looks at the first material > > > > > > in the input list, but I'll probably be able to fix that before I > > > > > > release this. > > > > > > > -- > > > > > > David Rutten > > > > > > Robert McNeel & Associates > > > > > > > On Nov 18, 11:41 pm, visose <[EMAIL PROTECTED]> wrote: > > > > > > > > Fiiinally! :P So I guess you can't render them yet. Still, it will > > > > > > > assist the design process in several ways. It will let you see > > > > > > > what > > > > > > > you are doing in large definitions and will allow you to make > > > > > > > better > > > > > > > decisions thanks to the better visualization of the final product. > > > > > > > Btw, I guess it does, but to be sure: does the grasshopper > > > > > > > material > > > > > > > create multiple materials from one component if you input a list > > > > > > > of > > > > > > > values? This has to be! > > > > > > > > On Nov 18, 10:23 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > > > > >http://groups.google.com/group/grasshopper3d/web/GH_Material_Override... > > > > > > > > > I still need to figure out how to include the material during > > > > > > > > baking > > > > > > > > though... > > > > > > > > > -- > > > > > > > > David Rutten > > > > > > > > Robert McNeel & Associates > > > > > > > > > On Nov 18, 7:06 am, taz <[EMAIL PROTECTED]> wrote: > > > > > > > > > > I spy the color component... > > > > > > > > > >http://grasshopper3d.googlegroups.com/web/TwoStepSubdivision.png > > > > > > > > > > taz > > > > > > > > > > On Nov 17, 7:14 am, David Rutten <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > The next release of Grasshopper will have a very basic > > > > > > > > > > shading > > > > > > > > > > component which will allow you to display geometry with a > > > > > > > > > > custom made > > > > > > > > > > material or an existing RDK material. > > > > > > > > > > I haven't been able to make it work with Baking yet, but I > > > > > > > > > > may post- > > > > > > > > > > pone that until I've made a proper interface for this. > > > > > > > > > > > -- > > > > > > > > > > David Rutten > > > > > > > > > > Robert McNeel & Associates > > > > > > > > > > > On Nov 16, 11:42 pm, fraguada <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > Meshes are set up to receive per vertex color. > > > > > > > > > > > > Luis > > > > > > > > > > > > On Nov 16, 2:32 am, carter <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > is there a way to color objects? > > > > > > > > > > > > i see color tools but i can't seem to make them input > > > > > > > > > > > > into anything. > > > > > > > > > > > > i am not interested in surface coloring. just something > > > > > > > > > > > > simple, like > > > > > > > > > > > > making a box appear blue, instead of red. i would love > > > > > > > > > > > > to control the > > > > > > > > > > > > color before baking it and after, so i can figure out > > > > > > > > > > > > which box is > > > > > > > > > > > > which... > > > > > > > > > > > > > thanks > > > > > > > > > > > > > carter
