That looks so sweet.  The animation is awesome.  I can't wait to try
it out.
-Andy

On Nov 20, 7:09 am, Stan <[EMAIL PROTECTED]> wrote:
> yay! looking forward to it! looks incredible btw.
>
> On Nov 20, 8:28 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > Hi Visose,
>
> > S = Shine. Essentially the size of the highlight. There are more
> > settings per shader (ambient, IOR, Reflectivity, Transparency filter,
> > Reflection filter), but these are not visible in the viewport display.
> > Eventually you'll also be able to set textures directly, but that
> > requires a Bitmap data type in Grasshopper.
>
> > I don't know how Grasshopper objects will behave with Shadows in
> > Rhino5. I haven't tried GH on Rhino5 yet.
>
> > Texture mapping is only UV at the moment. I have no components for
> > setting the Texture Coordinates of meshes. These can be added fairly
> > easily, though I don't know if it will be possible to use Rhino
> > Texture Widgets to modify Grasshopper meshes.
>
> > If all goes well there will be a new release tomorrow.
>
> > --
> > David Rutten
> > Robert McNeel & Associates
>
> > On Nov 20, 2:17 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > > I want to play too. When is the next release coming?
> > > Lets see if i get the material inputs right from the screenshot:
> > > Kd = difuse (color)
> > > Ks = specular highlight
> > > Ke = emissivity
> > > T = transparency
> > > S = reflection (by elimination)
> > > Did i get close?
>
> > > Btw, are you using rhinos opengl pipeline or a custom one? For
> > > example, if in V5 there are real time shadows, will grasshopper get
> > > them automatically or you'll have to implement them separately?
> > > There is no mapping and textures right? I guess this are at the end of
> > > the todo list.
>
> > > On Nov 20, 11:50 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > > Ahh, colours are fun:http://www.youtube.com/watch?v=lVkvX7IaZRM
>
> > > > --
> > > > David Rutten
> > > > Robert McNeel & Associates
>
> > > > On Nov 20, 11:21 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > > > Got it to work on individual objects as 
> > > > > well:http://groups.google.com/group/grasshopper3d/web/GH_Shader_Victory.png
>
> > > > > --
> > > > > David Rutten
> > > > > Robert McNeel & Associates
>
> > > > > On Nov 19, 10:40 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > > > > Hi Visose,
>
> > > > > > "does the grasshopper material create multiple materials from one
> > > > > > component if you input a list of values?"
>
> > > > > > Yes, the component that creates a material works just like any other
> > > > > > component, if you have multiple inputs, you'll get multiple outputs.
> > > > > > The problem is the preview component. I had to do some naughty hacky
> > > > > > stuff to get this to work at all within the current system, and the
> > > > > > need-a-separate-component-for-custom-previews solution is not to my
> > > > > > liking at all. However, implementing it the way I would like it 
> > > > > > means
> > > > > > weeks of development (luckily it wouldn't just benefit this one
> > > > > > aspect, it would be a good improvement of the GH interface in
> > > > > > general).
>
> > > > > > At the moment the Preview component only looks at the first material
> > > > > > in the input list, but I'll probably be able to fix that before I
> > > > > > release this.
>
> > > > > > --
> > > > > > David Rutten
> > > > > > Robert McNeel & Associates
>
> > > > > > On Nov 18, 11:41 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > > > > > > Fiiinally! :P So I guess you can't render them yet. Still, it will
> > > > > > > assist the design process in several ways. It will let you see 
> > > > > > > what
> > > > > > > you are doing in large definitions and will allow you to make 
> > > > > > > better
> > > > > > > decisions thanks to the better visualization of the final product.
> > > > > > > Btw, I guess it does, but to be sure: does the grasshopper 
> > > > > > > material
> > > > > > > create multiple materials from one component if you input a list 
> > > > > > > of
> > > > > > > values? This has to be!
>
> > > > > > > On Nov 18, 10:23 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > > > > > >http://groups.google.com/group/grasshopper3d/web/GH_Material_Override...
>
> > > > > > > > I still need to figure out how to include the material during 
> > > > > > > > baking
> > > > > > > > though...
>
> > > > > > > > --
> > > > > > > > David Rutten
> > > > > > > > Robert McNeel & Associates
>
> > > > > > > > On Nov 18, 7:06 am, taz <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > I spy the color component...
>
> > > > > > > > >http://grasshopper3d.googlegroups.com/web/TwoStepSubdivision.png
>
> > > > > > > > > taz
>
> > > > > > > > > On Nov 17, 7:14 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > > The next release of Grasshopper will have a very basic 
> > > > > > > > > > shading
> > > > > > > > > > component which will allow you to display geometry with a 
> > > > > > > > > > custom made
> > > > > > > > > > material or an existing RDK material.
> > > > > > > > > > I haven't been able to make it work with Baking yet, but I 
> > > > > > > > > > may post-
> > > > > > > > > > pone that until I've made a proper interface for this.
>
> > > > > > > > > > --
> > > > > > > > > > David Rutten
> > > > > > > > > > Robert McNeel & Associates
>
> > > > > > > > > > On Nov 16, 11:42 pm, fraguada <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > > > Meshes are set up to receive per vertex color.
>
> > > > > > > > > > > Luis
>
> > > > > > > > > > > On Nov 16, 2:32 am, carter <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > > > > > is there a way to color objects?
> > > > > > > > > > > > i see color tools but i can't seem to make them input 
> > > > > > > > > > > > into anything.
> > > > > > > > > > > > i am not interested in surface coloring. just something 
> > > > > > > > > > > > simple, like
> > > > > > > > > > > > making a box appear blue, instead of red. i would love 
> > > > > > > > > > > > to control the
> > > > > > > > > > > > color before baking it and after, so i can figure out 
> > > > > > > > > > > > which box is
> > > > > > > > > > > > which...
>
> > > > > > > > > > > > thanks
>
> > > > > > > > > > > > carter

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