Ahh, colours are fun: http://www.youtube.com/watch?v=lVkvX7IaZRM

--
David Rutten
Robert McNeel & Associates

On Nov 20, 11:21 am, David Rutten <[EMAIL PROTECTED]> wrote:
> Got it to work on individual objects as 
> well:http://groups.google.com/group/grasshopper3d/web/GH_Shader_Victory.png
>
> --
> David Rutten
> Robert McNeel & Associates
>
> On Nov 19, 10:40 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > Hi Visose,
>
> > "does the grasshopper material create multiple materials from one
> > component if you input a list of values?"
>
> > Yes, the component that creates a material works just like any other
> > component, if you have multiple inputs, you'll get multiple outputs.
> > The problem is the preview component. I had to do some naughty hacky
> > stuff to get this to work at all within the current system, and the
> > need-a-separate-component-for-custom-previews solution is not to my
> > liking at all. However, implementing it the way I would like it means
> > weeks of development (luckily it wouldn't just benefit this one
> > aspect, it would be a good improvement of the GH interface in
> > general).
>
> > At the moment the Preview component only looks at the first material
> > in the input list, but I'll probably be able to fix that before I
> > release this.
>
> > --
> > David Rutten
> > Robert McNeel & Associates
>
> > On Nov 18, 11:41 pm, visose <[EMAIL PROTECTED]> wrote:
>
> > > Fiiinally! :P So I guess you can't render them yet. Still, it will
> > > assist the design process in several ways. It will let you see what
> > > you are doing in large definitions and will allow you to make better
> > > decisions thanks to the better visualization of the final product.
> > > Btw, I guess it does, but to be sure: does the grasshopper material
> > > create multiple materials from one component if you input a list of
> > > values? This has to be!
>
> > > On Nov 18, 10:23 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > >http://groups.google.com/group/grasshopper3d/web/GH_Material_Override...
>
> > > > I still need to figure out how to include the material during baking
> > > > though...
>
> > > > --
> > > > David Rutten
> > > > Robert McNeel & Associates
>
> > > > On Nov 18, 7:06 am, taz <[EMAIL PROTECTED]> wrote:
>
> > > > > I spy the color component...
>
> > > > >http://grasshopper3d.googlegroups.com/web/TwoStepSubdivision.png
>
> > > > > taz
>
> > > > > On Nov 17, 7:14 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
> > > > > > The next release of Grasshopper will have a very basic shading
> > > > > > component which will allow you to display geometry with a custom 
> > > > > > made
> > > > > > material or an existing RDK material.
> > > > > > I haven't been able to make it work with Baking yet, but I may post-
> > > > > > pone that until I've made a proper interface for this.
>
> > > > > > --
> > > > > > David Rutten
> > > > > > Robert McNeel & Associates
>
> > > > > > On Nov 16, 11:42 pm, fraguada <[EMAIL PROTECTED]> wrote:
>
> > > > > > > Meshes are set up to receive per vertex color.
>
> > > > > > > Luis
>
> > > > > > > On Nov 16, 2:32 am, carter <[EMAIL PROTECTED]> wrote:
>
> > > > > > > > is there a way to color objects?
> > > > > > > > i see color tools but i can't seem to make them input into 
> > > > > > > > anything.
> > > > > > > > i am not interested in surface coloring. just something simple, 
> > > > > > > > like
> > > > > > > > making a box appear blue, instead of red. i would love to 
> > > > > > > > control the
> > > > > > > > color before baking it and after, so i can figure out which box 
> > > > > > > > is
> > > > > > > > which...
>
> > > > > > > > thanks
>
> > > > > > > > carter

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