On Feb 10, 4:42 pm, ArmEagle <[email protected]> wrote:
> But that wouldn't be enough for the people that want to update the
> script and keep their custom rules (regardless of whether that ever
> worked or not).

Very true, but even in older version of GM, updating a script would
remove all of your custom rules anyway.

> The XML file is probably going to stay anyway, because it is easier to
> parse just that file than to parse all scripts.

No I really don't think it will or should. Right now it is basically a
cache of what is in the script, with the addition of storing whether
the script is enabled/disabled.

> So the custom rules could still be stored in the XML file. Make it so that 
> isn't
> overwritten on a reinstall/update of the script, but it is by manually
> editing the script (or so). And possibly some button to export the
> custom rules into the scripts (though whether that will have to
> replace all rules in the script or just add to them is another issue).

Sounds really overcomplicated. I also don't like the idea of keep two
sets of rules in two different places. I'd rather keep them in the
file and just mirror them in the XML file.

> A custom rule edit UI could be opened through the context-menu of a
> script entry.

Yeah, that's what I was thinking.

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