Hi again, ArmEagle just wrote:
On 2/10/11, Mr Warper <[email protected]> wrote:
...
Now I'll tell you what I think that can be done about it.
...
Bring back the old UI to manage includes/excludes, but make it so that the includes/excludes it reports are read from the scripts, and so that any new rules are incorporated to the scripts headers instead to an XML database.
...
But that wouldn't be enough for the people that want to update the script and keep their custom rules (regardless of whether that ever worked or not).
I made a comment before (I haven't made so many, let alone this week) that I feel the right way to manage that is to tell the user to check it (or maybe automagically rewrite the rules) when GM itself or one of the scripts is updated and the old and new rulesets are not identical. Now add a checkbox to the UI so you can choose between getting too many or too few warnings/magic ruleset updates, and you'd be done.
The XML file is probably going to stay anyway, because it is easier to
I'm not an official GM developer, but I think the reason all this started in the first place was that the include/exclude management UI was removed, and the main reason to do that is because the XML was going poof so a UI to manage it wasn't needed anymore.
Regards, -- You received this message because you are subscribed to the Google Groups "greasemonkey-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/greasemonkey-users?hl=en.
