-------------- Original message ----------------------
From: Roger Burton West <[EMAIL PROTECTED]>
> On Mon, Apr 10, 2006 at 02:49:00PM +0000, midnightwind wrote:
> 
> >If your players approached you with the need for a ruling on the Jump Drive, 
> how would you rule?  Say the players designed this salvage vessel, and they 
> wanted to intall a Jump Drive that was large enough to jump a vessel*twice* 
> as 
> large as the vessel itself (or any other multiple for that matter-assuming 
> there's space).  The idea is, the salvage vessel clamps on to a damaged 
> vessel, 
> then jumps it back home as if it were a single unit.
> 
> That works for me as a concept. If I were being hard-nosed I suspect I'd
> want a hyperspace engineer aboard, who'd constantly be doing
> calculations of the volume profile of the combined ships and working on
> integrating the jump grids - in House System terms, (Uncertain, Fateful).
> 
> Mind you, with anything like the CT fuel consumption rules the salvage
> ship is going to be 60%+ fuel...
> 
> R

As currently designed, 40% fuel, actually.  That gives it the ability to jump 
with a ship up to its own mass.  Fuel is another question, tho... if the 
salvage vessel jumps only itself, does it consume half the fuel? That would be 
the fairest.

I agree with your engineer...

Thanks!

-vk
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