-------------- Original message ---------------------- From: Roger Burton West <[EMAIL PROTECTED]> > On Mon, Apr 10, 2006 at 02:49:00PM +0000, midnightwind wrote: > > >If your players approached you with the need for a ruling on the Jump Drive, > how would you rule? Say the players designed this salvage vessel, and they > wanted to intall a Jump Drive that was large enough to jump a vessel*twice* > as > large as the vessel itself (or any other multiple for that matter-assuming > there's space). The idea is, the salvage vessel clamps on to a damaged > vessel, > then jumps it back home as if it were a single unit. > > That works for me as a concept. If I were being hard-nosed I suspect I'd > want a hyperspace engineer aboard, who'd constantly be doing > calculations of the volume profile of the combined ships and working on > integrating the jump grids - in House System terms, (Uncertain, Fateful). > > Mind you, with anything like the CT fuel consumption rules the salvage > ship is going to be 60%+ fuel... > > R
As currently designed, 40% fuel, actually. That gives it the ability to jump with a ship up to its own mass. Fuel is another question, tho... if the salvage vessel jumps only itself, does it consume half the fuel? That would be the fairest. I agree with your engineer... Thanks! -vk _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
