Got the book from my parents' attic. Read chapter 1. 

* The suits have "jump jets". They are sufficient to start a jump 
  from empty air, i.e. to fly for a short time. 
* They have sufficient power for two suits to carry a third.
* It is implied that even full power does not allow sustained flight.
  How that meshes with the previous point remains to be seen. 
* A trooper carries several hundred pounds of ordnance, including
  up to four kiloton-range missiles and an "Y-Rack" grenade 
  launcher. The flamer is only a sidearm.
* Suits have radiation shielding, unless that is "duck and cover"
  propaganda. 

Thinking GURPS, my first reaction was to make the jump jets 
TL10 fusion rockets with a few minutes worth of reaction mass.
That way, the inability to hover is a tactical and logistical 
constraint, not a technical inability.

On the other hand, jumping ahead to a part of chapter 13 that
I had remembered shows them resupply air and power, not any 
kind of jump jet fuel. So maybe TL11 reactionless thrusters are 
a better match ...

On the gripping hand, ISTR the term "go juice" from somewhere.

Onno
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