Got the book from my parents' attic. Read chapter 1. * The suits have "jump jets". They are sufficient to start a jump from empty air, i.e. to fly for a short time. * They have sufficient power for two suits to carry a third. * It is implied that even full power does not allow sustained flight. How that meshes with the previous point remains to be seen. * A trooper carries several hundred pounds of ordnance, including up to four kiloton-range missiles and an "Y-Rack" grenade launcher. The flamer is only a sidearm. * Suits have radiation shielding, unless that is "duck and cover" propaganda.
Thinking GURPS, my first reaction was to make the jump jets TL10 fusion rockets with a few minutes worth of reaction mass. That way, the inability to hover is a tactical and logistical constraint, not a technical inability. On the other hand, jumping ahead to a part of chapter 13 that I had remembered shows them resupply air and power, not any kind of jump jet fuel. So maybe TL11 reactionless thrusters are a better match ... On the gripping hand, ISTR the term "go juice" from somewhere. Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
