Chapter 10 tells of Operation Bughouse, i.e. the early war before mankind comes to grip with the bugs. Chapters 11-12 bring more propaganda, this time the claim that H&MP is a science. Hmm, makes you think of Commies and Neo-Cons :-)
* Rico talks about "shoot or flame", "ammo or juice", so there were weapons besides flamers. * They run low on "ammo and jump juice and even power to keep the suits moving". Note the different use of "juice". Could it simply mean stored energy from different batteries? * Suits have medical telemetry. > * Dropping on Luna works on suit jets alone, i.e. they are not > air-breathing. > > > * Considerably stronger than a gorilla. > > * Approx. 2,000 lbs. > > * Jump jets are triggered by really hard jumping. Three jets, > > specifically. > > * Radar to fire again for a soft landing. > > * Frequency-hopping radio. > > * External microphones. > > * HUD and "several types" of radar display. > > * Infrared. > > * Three types: marauder, command, scout. Command suits have > > three times the commo, more go and jump juice and are the only > > ones with INS. > > > > > * Sentries get H-bombs, and that predates the bug war. > > > > > > > * The suits have "jump jets". They are sufficient to start a jump > > > > from empty air, i.e. to fly for a short time. > > > > * They have sufficient power for two suits to carry a third. > > > > * It is implied that even full power does not allow sustained > flight. > > > > How that meshes with the previous point remains to be seen. > > > > * A trooper carries several hundred pounds of ordnance, including > > > > up to four kiloton-range missiles and an "Y-Rack" grenade > > > > launcher. The flamer is only a sidearm. > > > > * Suits have radiation shielding, unless that is "duck and cover" > > > > propaganda. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
