Chapter 6 is more propaganda, but chapter 7 has some meat. Part is the explanation of feedback control, but there were numbers as well.
* Considerably stronger than a gorilla. * Approx. 2,000 lbs. * Jump jets are triggered by really hard jumping. Three jets, specifically. * Radar to fire again for a soft landing. * Frequency-hopping radio. * External microphones. * HUD and "several types" of radar display. * Infrared. * Three types: marauder, command, scout. Command suits have three times the commo, more go and jump juice and are the only ones with INS. The wording mostly convinced me that go juice and jump juice are separate, but there is still an off chance he was talking about "go and jump" juice. > * Sentries get H-bombs, and that predates the bug war. > > > * The suits have "jump jets". They are sufficient to start a jump > > from empty air, i.e. to fly for a short time. > > * They have sufficient power for two suits to carry a third. > > * It is implied that even full power does not allow sustained flight. > > How that meshes with the previous point remains to be seen. > > * A trooper carries several hundred pounds of ordnance, including > > up to four kiloton-range missiles and an "Y-Rack" grenade > > launcher. The flamer is only a sidearm. > > * Suits have radiation shielding, unless that is "duck and cover" > > propaganda. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
