On Wed, Dec 31, 2008 at 12:36:17PM -0600, Bret Indrelee wrote: >Did the changes to Strength and Health change the way that people >started building characters? Especially in science-fiction and modern >settings, it used to be extremely rare to see a high strength >character in 3rd edition. Even in fantasy settings, many of the >fighters would have a higher Dexterity than Strength.
A slight change, but most of the games I play in aren't about point-optimising for maximum combat effectiveness anyway. >I remember the discussions about how Essential Earth was an economy >destroyer in 4th edition. What other spells have people found to be >problematic? Haven't explored the outer edges. Most of the energy transfer bugs seem to have been fixed. >Do you feel any need to rewrite large sections of material that were >based on 3rd edition? Other than point costs, I wouldn't expect there >to be much of a problem here. I don't tend to be very rule-bound anyway; my adventure notes tend to say things like "pretty competent" rather than "IQ foo, skill bar". The only time I worry much about point costs is when building packages for PCs... >Overall, what have you found to be the best improvements and the worst >problems in 4th edition as compared to 3rd edition? I like the flow of the game and the integration of lots of the fiddly special-case rules that had been tacked onto the side of 3e into convenient subsystems. I find combat _much_ easier to run than 3e, especially when it comes to nifty martial arts abilities. I don't miss anything that wasn't transferred from 3e. R _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
