--- On Wed, 1/13/10, Kurt Feltenberger <[email protected]> wrote:
> From: Kurt Feltenberger <[email protected]> > Brandon Cope wrote: > > > >> I'd disagree. The treads are generally lower and > enclosed. > >> Legs require articulated joints that have to have > maximum > >> range of motion. All you need to do is jam a knee > or ankle > >> and the next step could very well topple the mech > and combat > >> loss it. > >> > > > > You can still armor a leg better than a tread. a tread > is also much more vulnerable to a mine than a (armored) > foot. > > > > If my tank loses a tread, it's still an effective pillbox > or strong point, capable of directing fire to the targets it > can see. Scrag a mech's leg and you've just lost any combat > effectiveness of the mech. A mobility killed mech is no less effective than a mobility kill tank. Why should it be? > > The special feet could hinder mobility or the ability > to go > > some places. > > > > Not after the attachments are removed ;) > > > > And then when you've left the tarmac of the starport for > the softer farmland beyond, your mech becomes a target stand > because it has been immobilized. Apparently this is not a problem for humans with skis or snowshoes. i see no reason for it to be a problem with a mech. > Removing parts that you need to travel over most of > the planet isn't a feature, it's a bug. If you need them over most of the planet, the you'll be wearing them over most of the planet. Brandon _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
