Batman wrote: > All of it. P.44, 45 and 52. Hello Batman,
there are sensor rules in Spaceships 5, too, but they have a different focus. The Spaceships series is modular -- do you mean all volumes? And there was an update of the PDF and a second printing of the softcover, so which edition do you use? I don't _think_ that will matter, but there must have been some changes. > And the stealth doesn't matter on a ship with an SM of higher than 5, if > I'm > reading this right. The way I understand p. 45, this refers to passive detection only, and "signature modifier" seems to refer to IR signature modifiers only, since other mods are the _size_ or background modifiers etc. Stealth can protect against IR detection only if - the ship is on minimal or auxiliary power, or if all the power points come from solar panels or fuel cells, - and it uses no reaction engines other than a chemical or HEDM rocket facing away or "sideways" relative to the sensor, or a nuclear thermal rocket facing away from the sensor. So a fission-powered ship, or one with a fusion rocket, would have to power down and stop maneuvering to get the benefit of stealth on passive detection. Stealth protects fully against active sensors. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
